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reading the code explains the code
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parent
e2a70bce09
commit
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2 changed files with 12 additions and 7 deletions
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@ -231,23 +231,28 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(targetZone->getName().toStdString());
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cmd.set_target_card_id(targetCard->getId());
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} else {
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} else { // failed to cast target to card, this means it's a player
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PlayerTarget *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem);
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cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
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}
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if (startZone->getName().compare("hand") == 0) {
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// if the card is in hand then we will move the card to stack or table as part of drawing the arrow
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if (startZone->getName() == "hand") {
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startCard->playCard(false);
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CardInfoPtr ci = startCard->getCard().getCardPtr();
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if (ci && ((!SettingsCache::instance().getPlayToStack() && ci->getUiAttributes().tableRow == 3) ||
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(SettingsCache::instance().getPlayToStack() && ci->getUiAttributes().tableRow != 0 &&
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startCard->getZone()->getName().toStdString() != "stack")))
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bool playToStack = SettingsCache::instance().getPlayToStack();
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if (ci &&
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((!playToStack && ci->getUiAttributes().tableRow == 3) ||
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(playToStack && ci->getUiAttributes().tableRow != 0 && startCard->getZone()->getName() != "stack")))
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cmd.set_start_zone("stack");
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else
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cmd.set_start_zone(SettingsCache::instance().getPlayToStack() ? "stack" : "table");
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cmd.set_start_zone(playToStack ? "stack" : "table");
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}
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if (deleteInPhase != 0) {
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cmd.set_delete_in_phase(deleteInPhase);
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}
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player->getPlayerActions()->sendGameCommand(cmd);
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}
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delArrow();
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@ -277,7 +277,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
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auto *game = owner->getGame();
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Player *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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int phase = 0; // do not set phase
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int phase = 0; // 0 means to not set the phase
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if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) {
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int currentPhase = game->getGameState()->getCurrentPhase();
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phase = currentPhase + 4;
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