Sorting views

+ When viewing a sorted view (like revealing hand, or looking at
library), the cards will now be sorted in columns based on the main card
type.
+ Settings are now saved.
This commit is contained in:
Matt Lowe 2015-01-11 14:40:31 +01:00
parent 8fee9c6c4b
commit e4e3a1d2e5
6 changed files with 136 additions and 49 deletions

View file

@ -63,7 +63,7 @@ ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberC
setAttribute(Qt::WA_DeleteOnClose);
setZValue(2000000006);
setFlag(ItemIgnoresTransformations);
QGraphicsLinearLayout *hbox = new QGraphicsLinearLayout(Qt::Horizontal);
titleLabel = new TitleLabel;
connect(titleLabel, SIGNAL(mouseMoved(QPointF)), this, SLOT(moveWidget(QPointF)));
@ -72,47 +72,44 @@ ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberC
closeButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
QGraphicsProxyWidget *closeButtonProxy = new QGraphicsProxyWidget;
closeButtonProxy->setWidget(closeButton);
hbox->addItem(titleLabel);
hbox->addItem(closeButtonProxy);
QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);
vbox->addItem(hbox);
if (numberCards < 0) {
sortByNameCheckBox = new QCheckBox;
QGraphicsProxyWidget *sortByNameProxy = new QGraphicsProxyWidget;
sortByNameProxy->setWidget(sortByNameCheckBox);
sortByNameProxy->setWidget(&sortByNameCheckBox);
vbox->addItem(sortByNameProxy);
sortByTypeCheckBox = new QCheckBox;
QGraphicsProxyWidget *sortByTypeProxy = new QGraphicsProxyWidget;
sortByTypeProxy->setWidget(sortByTypeCheckBox);
sortByTypeProxy->setWidget(&sortByTypeCheckBox);
vbox->addItem(sortByTypeProxy);
} else {
sortByNameCheckBox = 0;
sortByTypeCheckBox = 0;
QGraphicsProxyWidget *pileViewProxy = new QGraphicsProxyWidget;
pileViewProxy->setWidget(&pileViewCheckBox);
vbox->addItem(pileViewProxy);
}
if (_origZone->getIsShufflable() && (numberCards == -1)) {
shuffleCheckBox = new QCheckBox;
shuffleCheckBox->setChecked(true);
shuffleCheckBox.setChecked(settingsCache->getZoneViewShuffle());
QGraphicsProxyWidget *shuffleProxy = new QGraphicsProxyWidget;
shuffleProxy->setWidget(shuffleCheckBox);
shuffleProxy->setWidget(&shuffleCheckBox);
vbox->addItem(shuffleProxy);
} else
shuffleCheckBox = 0;
}
extraHeight = vbox->sizeHint(Qt::PreferredSize).height();
resize(150, 150);
QGraphicsLinearLayout *zoneHBox = new QGraphicsLinearLayout(Qt::Horizontal);
zoneContainer = new QGraphicsWidget(this);
zoneContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
zoneContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
zoneHBox->addItem(zoneContainer);
scrollBar = new QScrollBar(Qt::Vertical);
scrollBar->setMinimum(0);
scrollBar->setSingleStep(50);
@ -120,36 +117,55 @@ ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberC
QGraphicsProxyWidget *scrollBarProxy = new QGraphicsProxyWidget;
scrollBarProxy->setWidget(scrollBar);
zoneHBox->addItem(scrollBarProxy);
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(player, _origZone, numberCards, _revealZone, _writeableRevealZone, zoneContainer);
connect(zone, SIGNAL(wheelEventReceived(QGraphicsSceneWheelEvent *)), this, SLOT(handleWheelEvent(QGraphicsSceneWheelEvent *)));
if (sortByNameCheckBox) {
connect(sortByNameCheckBox, SIGNAL(stateChanged(int)), zone, SLOT(setSortByName(int)));
connect(sortByTypeCheckBox, SIGNAL(stateChanged(int)), zone, SLOT(setSortByType(int)));
sortByNameCheckBox->setChecked(settingsCache->getZoneViewSortByName());
sortByTypeCheckBox->setChecked(settingsCache->getZoneViewSortByType());
if (numberCards < 0) {
connect(&sortByNameCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByName(int)));
connect(&sortByTypeCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByType(int)));
connect(&pileViewCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSetPileView(int)));
sortByNameCheckBox.setChecked(settingsCache->getZoneViewSortByName());
sortByTypeCheckBox.setChecked(settingsCache->getZoneViewSortByType());
pileViewCheckBox.setChecked(settingsCache->getZoneViewPileView());
if (!settingsCache->getZoneViewSortByType())
pileViewCheckBox.setEnabled(false);
}
retranslateUi();
setLayout(vbox);
connect(zone, SIGNAL(optimumRectChanged()), this, SLOT(resizeToZoneContents()));
connect(zone, SIGNAL(beingDeleted()), this, SLOT(zoneDeleted()));
zone->initializeCards(cardList);
}
void ZoneViewWidget::processSortByType(int value) {
pileViewCheckBox.setEnabled(value);
settingsCache->setZoneViewSortByType(value);
zone->setPileView(pileViewCheckBox.isChecked());
zone->setSortByType(value);
}
void ZoneViewWidget::processSortByName(int value) {
settingsCache->setZoneViewSortByName(value);
zone->setSortByName(value);
}
void ZoneViewWidget::processSetPileView(int value) {
settingsCache->setZoneViewPileView(value);
zone->setPileView(value);
}
void ZoneViewWidget::retranslateUi()
{
titleLabel->setText(zone->getTranslatedName(false, CaseNominative));
if (sortByNameCheckBox)
sortByNameCheckBox->setText(tr("sort by name"));
if (sortByTypeCheckBox)
sortByTypeCheckBox->setText(tr("sort by type"));
if (shuffleCheckBox)
shuffleCheckBox->setText(tr("shuffle when closing"));
sortByNameCheckBox.setText(tr("sort by name"));
sortByTypeCheckBox.setText(tr("sort by type"));
shuffleCheckBox.setText(tr("shuffle when closing"));
pileViewCheckBox.setText(tr("pile view"));
}
void ZoneViewWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
@ -172,10 +188,10 @@ void ZoneViewWidget::resizeToZoneContents()
QSizeF newSize(qMax(QGraphicsWidget::layout()->effectiveSizeHint(Qt::MinimumSize, QSizeF()).width(), zoneRect.width() + scrollBar->width() + 10), zoneRect.height() + extraHeight + 10);
setMaximumSize(newSize);
resize(newSize);
zone->setGeometry(QRectF(0, -scrollBar->value(), zoneContainer->size().width(), totalZoneHeight));
scrollBar->setMaximum(totalZoneHeight - zoneRect.height());
if (layout())
layout()->invalidate();
}
@ -200,9 +216,9 @@ void ZoneViewWidget::closeEvent(QCloseEvent *event)
cmd.set_zone_name(zone->getName().toStdString());
player->sendGameCommand(cmd);
}
if (shuffleCheckBox)
if (shuffleCheckBox->isChecked())
player->sendGameCommand(Command_Shuffle());
if (shuffleCheckBox.isChecked())
player->sendGameCommand(Command_Shuffle());
settingsCache->setZoneViewShuffle(shuffleCheckBox.isChecked());
emit closePressed(this);
deleteLater();
event->accept();