implemented direct chat

This commit is contained in:
Max-Wilhelm Bruker 2010-09-18 23:47:39 +02:00
parent a8e166b609
commit e597325ec3
24 changed files with 821 additions and 335 deletions

View file

@ -15,6 +15,8 @@
#include "abstractclient.h"
#include "protocol.h"
#include "protocol_items.h"
#include "pixmapgenerator.h"
#include <QDebug>
GameSelector::GameSelector(AbstractClient *_client, QWidget *parent)
: QGroupBox(parent), client(_client)
@ -235,23 +237,116 @@ void ServerMessageLog::processServerMessageEvent(Event_ServerMessage *event)
textEdit->append(event->getMessage());
}
UserList::UserList(AbstractClient *_client, QWidget *parent)
: QGroupBox(parent)
{
userTree = new QTreeWidget;
userTree->setColumnCount(2);
userTree->header()->setResizeMode(QHeaderView::ResizeToContents);
userTree->setHeaderHidden(true);
userTree->setRootIsDecorated(false);
userTree->setIconSize(QSize(20, 12));
connect(userTree, SIGNAL(itemActivated(QTreeWidgetItem *, int)), this, SLOT(userClicked(QTreeWidgetItem *, int)));
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(userTree);
setLayout(vbox);
retranslateUi();
connect(_client, SIGNAL(userJoinedEventReceived(Event_UserJoined *)), this, SLOT(processUserJoinedEvent(Event_UserJoined *)));
connect(_client, SIGNAL(userLeftEventReceived(Event_UserLeft *)), this, SLOT(processUserLeftEvent(Event_UserLeft *)));
Command_ListUsers *cmd = new Command_ListUsers;
connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(processResponse(ProtocolResponse *)));
_client->sendCommand(cmd);
}
void UserList::retranslateUi()
{
setTitle(tr("Users online: %1").arg(userTree->topLevelItemCount()));
}
void UserList::processUserInfo(ServerInfo_User *user)
{
QTreeWidgetItem *item = 0;
for (int i = 0; i < userTree->topLevelItemCount(); ++i) {
QTreeWidgetItem *temp = userTree->topLevelItem(i);
if (temp->data(1, Qt::UserRole) == user->getName()) {
item = temp;
break;
}
}
if (!item) {
item = new QTreeWidgetItem;
userTree->addTopLevelItem(item);
retranslateUi();
}
item->setIcon(0, QIcon(CountryPixmapGenerator::generatePixmap(12, user->getCountry())));
item->setData(1, Qt::UserRole, user->getName());
item->setData(1, Qt::DisplayRole, user->getName());
}
void UserList::processResponse(ProtocolResponse *response)
{
Response_ListUsers *resp = qobject_cast<Response_ListUsers *>(response);
if (!resp)
return;
const QList<ServerInfo_User *> &respList = resp->getUserList();
for (int i = 0; i < respList.size(); ++i)
processUserInfo(respList[i]);
userTree->sortItems(1, Qt::AscendingOrder);
}
void UserList::processUserJoinedEvent(Event_UserJoined *event)
{
processUserInfo(event->getUserInfo());
userTree->sortItems(1, Qt::AscendingOrder);
}
void UserList::processUserLeftEvent(Event_UserLeft *event)
{
for (int i = 0; i < userTree->topLevelItemCount(); ++i)
if (userTree->topLevelItem(i)->data(1, Qt::UserRole) == event->getUserName()) {
emit userLeft(event->getUserName());
delete userTree->takeTopLevelItem(i);
retranslateUi();
break;
}
}
void UserList::userClicked(QTreeWidgetItem *item, int /*column*/)
{
emit openMessageDialog(item->data(1, Qt::UserRole).toString(), true);
}
TabServer::TabServer(AbstractClient *_client, QWidget *parent)
: Tab(parent), client(_client)
{
gameSelector = new GameSelector(client);
chatChannelSelector = new ChatChannelSelector(client);
serverMessageLog = new ServerMessageLog(client);
userList = new UserList(client);
connect(gameSelector, SIGNAL(gameJoined(int)), this, SIGNAL(gameJoined(int)));
connect(chatChannelSelector, SIGNAL(channelJoined(const QString &)), this, SIGNAL(chatChannelJoined(const QString &)));
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
connect(userList, SIGNAL(userLeft(const QString &)), this, SIGNAL(userLeft(const QString &)));
QHBoxLayout *hbox = new QHBoxLayout;
hbox->addWidget(chatChannelSelector);
hbox->addWidget(serverMessageLog);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(gameSelector);
mainLayout->addLayout(hbox);
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(gameSelector);
vbox->addLayout(hbox);
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(vbox, 3);
mainLayout->addWidget(userList, 1);
setLayout(mainLayout);
}
@ -261,4 +356,5 @@ void TabServer::retranslateUi()
gameSelector->retranslateUi();
chatChannelSelector->retranslateUi();
serverMessageLog->retranslateUi();
userList->retranslateUi();
}