chat code

This commit is contained in:
Max-Wilhelm Bruker 2009-08-23 03:43:09 +02:00
parent 120193fb0b
commit e6a419aa3d
9 changed files with 51 additions and 9 deletions

View file

@ -37,3 +37,8 @@ void ChatChannel::say(ServerSocket *player, const QString &s)
for (int i = 0; i < size(); ++i)
at(i)->msg(str);
}
QString ChatChannel::getChannelListLine() const
{
return QString("chat|list_channels|%1|%2|%3").arg(name).arg(description).arg(size());
}

View file

@ -20,6 +20,7 @@ public:
void addPlayer(ServerSocket *player);
void removePlayer(ServerSocket *player);
void say(ServerSocket *player, const QString &s);
QString getChannelListLine() const;
};
#endif

View file

@ -39,6 +39,9 @@ Server::Server(QObject *parent)
chatChannelList << new ChatChannel("channel1", "testchannel 1");
chatChannelList << new ChatChannel("channel2", "testchannel 2");
for (int i = 0; i < chatChannelList.size(); ++i)
connect(chatChannelList[i], SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
}
Server::~Server()
@ -163,6 +166,14 @@ void Server::broadcastGameListUpdate(ServerGame *game)
players[i]->msg(line);
}
void Server::broadcastChannelUpdate()
{
QString line = qobject_cast<ChatChannel *>(sender())->getChannelListLine();
for (int i = 0; i < players.size(); ++i)
if (players[i]->getAcceptsChatChannelListChanges())
players[i]->msg(line);
}
void Server::addClientToGame(int gameId, ServerSocket *client)
{
ServerGame *game = getGame(gameId);

View file

@ -38,6 +38,7 @@ private slots:
void addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator);
void addClientToGame(int gameId, ServerSocket *client);
void gameClosing();
void broadcastChannelUpdate();
public:
Server(QObject *parent = 0);
~Server();

View file

@ -243,7 +243,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdChatListChannels(const QList<QVariant
{
QList<ChatChannel *> chatChannelList = server->getChatChannelList();
for (int i = 0; i < chatChannelList.size(); ++i)
msg(QString("chat|list_channels|%1|%2|%3").arg(chatChannelList[i]->getName()).arg(chatChannelList[i]->getDescription()).arg(chatChannelList[i]->size()));
msg(chatChannelList[i]->getChannelListLine());
acceptsChatChannelListChanges = true;
return ReturnMessage::ReturnOk;
@ -306,6 +306,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> &par
QString password = params[1].toString();
int maxPlayers = params[2].toInt();
acceptsGameListChanges = false;
acceptsChatChannelListChanges = false;
leaveGame();
emit createGame(description, password, maxPlayers, this);
return ReturnMessage::ReturnOk;
@ -318,6 +319,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> &param
if (!server->checkGamePassword(gameId, password))
return ReturnMessage::ReturnPasswordWrong;
acceptsGameListChanges = false;
acceptsChatChannelListChanges = false;
leaveGame();
emit joinGame(gameId, this);
return ReturnMessage::ReturnOk;

View file

@ -123,6 +123,7 @@ public:
void setPlayerId(int _id) { playerId = _id; }
QString getPlayerName() const { return playerName; }
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
QStringList listCounters() const;
QStringList listZones() const;
void setupZones();