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optional setting for horizonal hand display
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parent
33606f55ce
commit
e6e20cb048
19 changed files with 275 additions and 76 deletions
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@ -1,17 +1,13 @@
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#include <QtGui>
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#include "handzone.h"
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#include "player.h"
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#include "client.h"
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#include "protocol_items.h"
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#include "settingscache.h"
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#include "player.h"
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#include "protocol_items.h"
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HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
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: CardZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
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HandZone::HandZone(Player *_p, bool _contentsKnown, QGraphicsItem *parent)
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: CardZone(_p, "hand", false, false, _contentsKnown, parent)
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{
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connect(settingsCache, SIGNAL(handBgPathChanged()), this, SLOT(updateBgPixmap()));
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updateBgPixmap();
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setCacheMode(DeviceCoordinateCache);
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}
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void HandZone::updateBgPixmap()
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@ -22,46 +18,6 @@ void HandZone::updateBgPixmap()
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update();
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}
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QRectF HandZone::boundingRect() const
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{
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return QRectF(0, 0, 100, zoneHeight);
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}
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void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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if (bgPixmap.isNull())
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painter->fillRect(boundingRect(), Qt::darkGreen);
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else
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painter->fillRect(boundingRect(), QBrush(bgPixmap));
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}
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void HandZone::reorganizeCards()
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{
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if (!cards.isEmpty()) {
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const int cardCount = cards.size();
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setZValue(i);
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}
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}
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update();
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}
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void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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if (x == -1)
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