From e7080249a5ae61458632b658ded89ad7fcef8fd4 Mon Sep 17 00:00:00 2001 From: RickyRister Date: Thu, 16 Jan 2025 20:15:38 -0800 Subject: [PATCH] fix force start button still being visible --- cockatrice/src/game/deckview/deck_view_container.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/cockatrice/src/game/deckview/deck_view_container.cpp b/cockatrice/src/game/deckview/deck_view_container.cpp index d9a7dca9a..559d53176 100644 --- a/cockatrice/src/game/deckview/deck_view_container.cpp +++ b/cockatrice/src/game/deckview/deck_view_container.cpp @@ -76,9 +76,8 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent) buttonHBox->addWidget(unloadDeckButton); buttonHBox->addWidget(readyStartButton); buttonHBox->addWidget(sideboardLockButton); - if (forceStartGameButton->isEnabled()) { - buttonHBox->addWidget(forceStartGameButton); - } + buttonHBox->addWidget(forceStartGameButton); + buttonHBox->setContentsMargins(11, 0, 11, 0); buttonHBox->addStretch(); @@ -150,7 +149,10 @@ void DeckViewContainer::switchToDeckLoadedView() setVisibility(unloadDeckButton, true); setVisibility(readyStartButton, true); setVisibility(sideboardLockButton, true); - setVisibility(forceStartGameButton, true); + + if (parentGame->isHost()) { + setVisibility(forceStartGameButton, true); + } } void DeckViewContainer::updateSideboardLockButtonText()