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game is almost playable again
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parent
0d4717f40b
commit
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34 changed files with 309 additions and 320 deletions
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@ -33,7 +33,6 @@ class Client : public QObject {
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Q_OBJECT
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signals:
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void statusChanged(ClientStatus _status);
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// void playerIdReceived(int id, QString name);
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void maxPingTime(int seconds, int maxSeconds);
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void serverTimeout();
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void logSocketError(const QString &errorString);
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@ -79,40 +78,6 @@ public:
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void connectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
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void disconnectFromServer();
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void sendCommand(Command *cmd);
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public slots:
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void chatListChannels() { }
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void chatJoinChannel(const QString &name) { }
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void chatLeaveChannel(const QString &name) { }
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void chatSay(const QString &name, const QString &s) { }
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void listGames() { }
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void listPlayers() { }
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void createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed) { }
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void joinGame(int gameId, const QString &password, bool spectator) { }
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void leaveGame() { }
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void login(const QString &name, const QString &pass) { }
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void say(const QString &s) { }
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void shuffle() { }
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void rollDie(unsigned int sides) { }
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void drawCard() { return drawCards(1); }
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void drawCards(unsigned int number) { }
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void moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false) { }
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void createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y) { }
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void createArrow(int startPlayerId, const QString &startZone, int startCardId, int targetPlayerId, const QString &targetPlayerZone, int targetCardId, const QColor &color) { }
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void deleteArrow(int arrowId) { }
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void setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue) { }
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void readyStart() { }
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void incCounter(int counterId, int delta) { }
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void addCounter(const QString &counterName, QColor color, int radius, int value) { }
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void setCounter(int counterId, int value) { }
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void delCounter(int counterId) { }
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void nextTurn() { }
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void setActivePhase(int phase) { }
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void dumpZone(int player, const QString &zone, int numberCards) { }
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void stopDumpZone(int player, const QString &zone) { }
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void dumpAll() { }
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void submitDeck(const QStringList &deck) { }
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};
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#endif
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