mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
game is almost playable again
This commit is contained in:
parent
0d4717f40b
commit
e796af2b89
34 changed files with 309 additions and 320 deletions
|
|
@ -5,6 +5,7 @@
|
|||
#include "client.h"
|
||||
#include "carddragitem.h"
|
||||
#include "zoneviewzone.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
|
||||
: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
|
||||
|
|
@ -47,7 +48,7 @@ void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
|||
|
||||
void PileZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
{
|
||||
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
|
||||
}
|
||||
|
||||
void PileZone::reorganizeCards()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue