[Fonts] Fix pixel sizes and game overlay fonts from review

- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.
This commit is contained in:
Lukas Brübach 2026-11-01 17:03:17 +01:00
parent 70f0f14665
commit e834339c71
15 changed files with 80 additions and 91 deletions

View file

@ -26,6 +26,21 @@
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
namespace
{
QFont deckOverlayFont(int pixelSize, bool bold)
{
// The drag/total counters and the tally columns are in-game overlays, not
// deck list text: keep the monospace family the stylesheets used to set so
// digit widths stay stable as counts tick and `white-space: pre` lines up.
QFont font(QStringLiteral("monospace"));
font.setStyleHint(QFont::Monospace);
font.setPixelSize(pixelSize);
font.setBold(bold);
return font;
}
} // namespace
// QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings.
// This subclass disables that behavior so dragCountLabel can appear above it.
class SelectionRubberBand : public QRubberBand
@ -102,40 +117,26 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
tallyLayout->setSpacing(2);
tallyContainer->hide();
applyDeckListFont();
connect(themeManager, &ThemeManager::fontsChanged, this, &GameView::applyDeckListFont);
applyDeckOverlayFonts();
}
void GameView::applyDeckListFont()
void GameView::applyDeckOverlayFonts()
{
// Family comes from the DeckList theme role; the pixel sizes and bold
// weights previously carried by the stylesheets stay caller-side.
QFont dragFont = themeManager->appFont(AppFont::DeckList);
dragFont.setPointSize(14);
dragFont.setWeight(QFont::Bold);
dragCountLabel->setFont(dragFont);
QFont totalFont = themeManager->appFont(AppFont::DeckList);
totalFont.setPointSize(16);
totalFont.setWeight(QFont::Bold);
totalCountLabel->setFont(totalFont);
QFont tallyFont = themeManager->appFont(AppFont::DeckList);
tallyFont.setPointSize(12);
tallyContainer->setFont(tallyFont);
dragCountLabel->setFont(deckOverlayFont(14, true));
totalCountLabel->setFont(deckOverlayFont(16, true));
tallyContainer->setFont(deckOverlayFont(12, false));
for (int i = 0; i < tallyLayout->count(); ++i) {
if (auto *label = qobject_cast<QLabel *>(tallyLayout->itemAt(i)->widget())) {
QFont labelFont = themeManager->appFont(AppFont::DeckList);
// Count column (odd positions) keeps the 14px bold emphasis.
if (i % 2 == 1) {
labelFont.setPointSize(14);
labelFont.setWeight(QFont::Bold);
} else {
labelFont.setPointSize(12);
}
label->setFont(labelFont);
// Count column (odd positions) keeps the bold emphasis.
const bool count = i % 2 == 1;
label->setFont(deckOverlayFont(count ? 14 : 12, count));
}
}
// The container keeps the size computed from the previous fonts, so force
// rebuildTallyLabels() to re-measure it instead of reusing cachedTallyRows.
cachedTallyRows.clear();
updateTotalSelectionCount();
}
void GameView::resizeEvent(QResizeEvent *event)
@ -266,18 +267,13 @@ QSize GameView::rebuildTallyLabels(const QList<TallyRow> &entries)
for (const TallyRow &entry : entries) {
auto *nameLabel = new QLabel(entry.name, tallyContainer);
nameLabel->setStyleSheet(nameStyle);
QFont nameFont = themeManager->appFont(AppFont::DeckList);
nameFont.setPointSize(12);
nameLabel->setFont(nameFont);
nameLabel->setFont(deckOverlayFont(12, false));
nameLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
tallyLayout->addWidget(nameLabel, row, 0);
auto *countLabel = new QLabel(entry.value, tallyContainer);
countLabel->setStyleSheet(countStyle);
QFont countFont = themeManager->appFont(AppFont::DeckList);
countFont.setPointSize(14);
countFont.setWeight(QFont::Bold);
countLabel->setFont(countFont);
countLabel->setFont(deckOverlayFont(14, true));
countLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
tallyLayout->addWidget(countLabel, row, 1);