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[Fonts] Fix pixel sizes and game overlay fonts from review
- Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice.
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15 changed files with 80 additions and 91 deletions
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@ -50,7 +50,7 @@ private slots:
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void refreshShortcuts();
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void updateTotalSelectionCount(const QSize &viewSize = QSize());
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void setFocusDisabled(bool disabled);
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void applyDeckListFont();
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void applyDeckOverlayFonts();
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public slots:
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void updateSceneRect(const QRectF &rect);
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