From e868dbbd32e98dc34872d5553644fc56e2e40390 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Sun, 14 Sep 2025 12:27:30 +0200 Subject: [PATCH] Use isEmpty() for comparison. Took 6 minutes --- cockatrice/src/game/zones/logic/table_zone_logic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cockatrice/src/game/zones/logic/table_zone_logic.cpp b/cockatrice/src/game/zones/logic/table_zone_logic.cpp index 23dc9cbc1..a3fbc114c 100644 --- a/cockatrice/src/game/zones/logic/table_zone_logic.cpp +++ b/cockatrice/src/game/zones/logic/table_zone_logic.cpp @@ -15,7 +15,7 @@ TableZoneLogic::TableZoneLogic(Player *_player, void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y) { cards.append(card); - if (!card->getFaceDown() && card->getPT() == "") { + if (!card->getFaceDown() && card->getPT().isEmpty()) { card->setPT(card->getCardInfo().getPowTough()); } card->setGridPoint(QPoint(_x, _y));