Do not open card reveal windows when skipping in replays (#5157)

* create EventProcessingOption QFlag

* pass EventProcessingOption all the way down

* implement reveal skipping logic
This commit is contained in:
RickyRister 2024-11-08 17:06:23 -08:00 committed by GitHub
parent dd04c610ec
commit e894e78346
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GPG key ID: B5690EEEBB952194
7 changed files with 58 additions and 22 deletions

View file

@ -93,7 +93,7 @@ void ReplayTimelineWidget::skipToTime(int newTime, bool doRewindBuffering)
if (isBackwardsSkip) {
handleBackwardsSkip(doRewindBuffering);
} else {
processNewEvents();
processNewEvents(FORWARD_SKIP);
}
update();
@ -130,7 +130,7 @@ void ReplayTimelineWidget::processRewind()
// process the rewind
currentEvent = 0;
emit rewound();
processNewEvents();
processNewEvents(BACKWARD_SKIP);
}
QSize ReplayTimelineWidget::sizeHint() const
@ -147,17 +147,24 @@ void ReplayTimelineWidget::replayTimerTimeout()
{
currentTime += 200;
processNewEvents();
processNewEvents(NORMAL_PLAYBACK);
if (!(currentTime % 1000))
update();
}
/// Processes all unprocessed events up to the current time.
void ReplayTimelineWidget::processNewEvents()
void ReplayTimelineWidget::processNewEvents(PlaybackMode playbackMode)
{
while ((currentEvent < replayTimeline.size()) && (replayTimeline[currentEvent] < currentTime)) {
emit processNextEvent();
Player::EventProcessingOptions options;
// backwards skip => always skip reveal windows
// forwards skip => skip reveal windows that don't happen within 10 seconds of the target
if (playbackMode == BACKWARD_SKIP || currentTime - replayTimeline[currentEvent] > 10000)
options |= Player::EventProcessingOption::SKIP_REVEAL_WINDOW;
emit processNextEvent(options);
++currentEvent;
}
if (currentEvent == replayTimeline.size()) {

View file

@ -1,6 +1,8 @@
#ifndef REPLAY_TIMELINE_WIDGET
#define REPLAY_TIMELINE_WIDGET
#include "../../game/player/player.h"
#include <QList>
#include <QMouseEvent>
#include <QWidget>
@ -12,11 +14,18 @@ class ReplayTimelineWidget : public QWidget
{
Q_OBJECT
signals:
void processNextEvent();
void processNextEvent(Player::EventProcessingOptions options);
void replayFinished();
void rewound();
private:
enum PlaybackMode
{
NORMAL_PLAYBACK,
FORWARD_SKIP,
BACKWARD_SKIP
};
QTimer *replayTimer;
static constexpr int BASE_REWIND_BUFFERING_TIMEOUT_MS = 180;
static constexpr int MAX_REWIND_BUFFERING_TIMEOUT_MS = 280;
@ -33,7 +42,7 @@ private:
void handleBackwardsSkip(bool doRewindBuffering);
int calcRewindBufferingTimeout() const;
void processRewind();
void processNewEvents();
void processNewEvents(PlaybackMode playbackMode);
private slots:
void replayTimerTimeout();

View file

@ -614,9 +614,9 @@ void TabGame::closeRequest()
actLeaveGame();
}
void TabGame::replayNextEvent()
void TabGame::replayNextEvent(Player::EventProcessingOptions options)
{
processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()), nullptr);
processGameEventContainer(replay->event_list(timelineWidget->getCurrentEvent()), nullptr, options);
}
void TabGame::replayFinished()
@ -862,7 +862,9 @@ Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
return newPlayer;
}
void TabGame::processGameEventContainer(const GameEventContainer &cont, AbstractClient *client)
void TabGame::processGameEventContainer(const GameEventContainer &cont,
AbstractClient *client,
Player::EventProcessingOptions options)
{
const GameEventContext &context = cont.context();
messageLog->containerProcessingStarted(context);
@ -937,7 +939,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
qDebug() << "unhandled game event: invalid player id";
break;
}
player->processGameEvent(eventType, event, context);
player->processGameEvent(eventType, event, context, options);
emitUserEvent();
}
}
@ -1731,7 +1733,8 @@ void TabGame::createReplayDock()
// timeline widget
timelineWidget = new ReplayTimelineWidget;
timelineWidget->setTimeline(replayTimeline);
connect(timelineWidget, SIGNAL(processNextEvent()), this, SLOT(replayNextEvent()));
connect(timelineWidget, SIGNAL(processNextEvent(Player::EventProcessingOptions)), this,
SLOT(replayNextEvent(Player::EventProcessingOptions)));
connect(timelineWidget, SIGNAL(replayFinished()), this, SLOT(replayFinished()));
connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &TabGame::replayRewind);

View file

@ -2,6 +2,7 @@
#define TAB_GAME_H
#include "../../client/tearoff_menu.h"
#include "../../game/player/player.h"
#include "pb/event_leave.pb.h"
#include "pb/serverinfo_game.pb.h"
#include "tab.h"
@ -47,7 +48,6 @@ class Event_Ping;
class Event_GameSay;
class Event_Kicked;
class Event_ReverseTurn;
class Player;
class CardZone;
class AbstractCardItem;
class CardItem;
@ -221,7 +221,7 @@ signals:
void openDeckEditor(const DeckLoader *deck);
void notIdle();
private slots:
void replayNextEvent();
void replayNextEvent(Player::EventProcessingOptions options);
void replayFinished();
void replayPlayButtonToggled(bool checked);
void replayFastForwardButtonToggled(bool checked);
@ -307,7 +307,9 @@ public:
return activeCard;
}
void processGameEventContainer(const GameEventContainer &cont, AbstractClient *client);
void processGameEventContainer(const GameEventContainer &cont,
AbstractClient *client,
Player::EventProcessingOptions options);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
public slots:

View file

@ -541,7 +541,7 @@ void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
{
TabGame *tab = gameTabs.value(cont.game_id());
if (tab)
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()));
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
else
qDebug() << "gameEvent: invalid gameId";
}

View file

@ -2341,7 +2341,7 @@ void Player::eventDrawCards(const Event_DrawCards &event)
emit logDrawCards(this, event.number(), _deck->getCards().size() == 0);
}
void Player::eventRevealCards(const Event_RevealCards &event)
void Player::eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options)
{
CardZone *zone = zones.value(QString::fromStdString(event.zone_name()));
if (!zone) {
@ -2388,7 +2388,7 @@ void Player::eventRevealCards(const Event_RevealCards &event)
showZoneView = false;
}
}
if (showZoneView && !cardList.isEmpty()) {
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
static_cast<GameScene *>(scene())->addRevealedZoneView(this, zone, cardList, event.grant_write_access());
}
@ -2415,7 +2415,10 @@ void Player::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
}
}
void Player::processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context)
void Player::processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options)
{
switch (type) {
case GameEvent::GAME_SAY:
@ -2470,7 +2473,7 @@ void Player::processGameEvent(GameEvent::GameEventType type, const GameEvent &ev
eventDrawCards(event.GetExtension(Event_DrawCards::ext));
break;
case GameEvent::REVEAL_CARDS:
eventRevealCards(event.GetExtension(Event_RevealCards::ext));
eventRevealCards(event.GetExtension(Event_RevealCards::ext), options);
break;
case GameEvent::CHANGE_ZONE_PROPERTIES:
eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));

View file

@ -226,6 +226,13 @@ private slots:
void initSayMenu();
public:
enum EventProcessingOption
{
SKIP_REVEAL_WINDOW = 0x0001
};
Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
private:
TabGame *game;
QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
@ -332,7 +339,7 @@ private:
void eventDestroyCard(const Event_DestroyCard &event);
void eventAttachCard(const Event_AttachCard &event);
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event);
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
void cmdSetTopCard(Command_MoveCard &cmd);
void cmdSetBottomCard(Command_MoveCard &cmd);
@ -470,7 +477,10 @@ public:
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context);
void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
@ -480,6 +490,8 @@ public:
void setLastToken(CardInfoPtr cardInfo);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(Player::EventProcessingOptions)
class AnnotationDialog : public QInputDialog
{
Q_OBJECT