remove the visual deck storage on load setting

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RickyRister 2025-01-14 00:45:54 -08:00 committed by ZeldaZach
parent 2d32084afd
commit e89ba46281
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7 changed files with 4 additions and 30 deletions

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@ -130,7 +130,6 @@ private:
int visualDeckStorageCardSize;
bool visualDeckStorageDrawUnusedColorIdentities;
int visualDeckStorageUnusedColorIdentitiesOpacity;
bool visualDeckStorageShowOnLoad;
bool horizontalHand;
bool invertVerticalCoordinate;
int minPlayersForMultiColumnLayout;
@ -421,10 +420,6 @@ public:
{
return visualDeckStorageUnusedColorIdentitiesOpacity;
}
bool getVisualDeckStorageShowOnLoad() const
{
return visualDeckStorageShowOnLoad;
}
bool getHorizontalHand() const
{
return horizontalHand;
@ -744,7 +739,6 @@ public slots:
void setVisualDeckStorageCardSize(int _visualDeckStorageCardSize);
void setVisualDeckStorageDrawUnusedColorIdentities(QT_STATE_CHANGED_T _visualDeckStorageDrawUnusedColorIdentities);
void setVisualDeckStorageUnusedColorIdentitiesOpacity(int _visualDeckStorageUnusedColorIdentitiesOpacity);
void setVisualDeckStorageShowOnLoad(QT_STATE_CHANGED_T _visualDeckStorageShowOnLoad);
void setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand);
void setInvertVerticalCoordinate(QT_STATE_CHANGED_T _invertVerticalCoordinate);
void setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout);