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[Models] Mirror custom deck zones in the deck list model (#7203)
* [Models] Mirror custom deck zones in the deck list model DeckListModel now surfaces the custom zones from the deck tree so views can render and edit them alongside criteria groups. The custom-zone bookkeeping that made the model unwieldy is extracted into DeckListModelCustomZones (deck_list_model_custom_zones.h/.cpp), a single self-contained unit owning every "what is / where is a custom zone" decision for the model's shadow tree: - rebuildTree mirrors each custom zone as a DecklistModelSubZoneNode under its board zone, cards flat inside (no further grouping). - The freshly built shadow tree is sorted while the model reset is still open, so views never observe unsorted intermediate order and proxies cannot desync. - Custom zones always sort after criteria groups within a board, regardless of their names. One shared sortWithCustomZonesLast backs both the live sortHelper (which remaps persistent indexes from the movement mapping) and the silent reset-time sortShadowTree. - addCard inserts flat into a custom zone by name and keeps grouping by active criteria for board zones. findCardNode resolves cards in both layouts, legacy top-level zones unchanged. - New IsCustomZoneRole lets views tell zones apart from groups. - Empty custom zones survive row removal. Zone rows themselves are only mutable through the deck tree API. A new deck_list_model_custom_zones_test suite locks the extracted shadow-tree logic (type testing, mirroring, name lookup, and the sort-with-custom-zones-last mapping). No behavior change. * [Models] Route group lookups around mirrored custom zones Group lookups (createNodeIfNeeded, findCardNode) must not resolve a mirrored custom zone that shares the group name. Introduce findGroupChild to search only non-custom children, and make addCard consult the deck tree before falling back to creating a top-level zone so cards added to an un-mirrored custom zone land inside it. mirrorCustomZones now flattens cards nested at any depth into the mirrored zone so no card is left without a model row. Add model behaviour tests (addCard routing, same-name group/zone collision, removeRows guard, empty-zone survival, findCard inside a custom zone) and fix the missing main() in the unit test binaries. * [Models] Fix addCard routing for card-named zones and nested custom zones - hasDeckZone no longer matches board cards that merely share the zone name, which previously caused infinite addCard/rebuildTree recursion - Adding to a custom zone whose deck side holds nested sub-zones appends to the deck tree instead of writing past its direct children --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
0c725f9a03
commit
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9 changed files with 1033 additions and 34 deletions
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@ -7,7 +7,8 @@ set(HEADERS deck_list_model.h deck_list_sort_filter_proxy_model.h)
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qt6_wrap_cpp(MOC_SOURCES ${HEADERS})
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add_library(
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libcockatrice_models_deck_list STATIC ${MOC_SOURCES} deck_list_model.cpp deck_list_sort_filter_proxy_model.cpp
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libcockatrice_models_deck_list STATIC ${MOC_SOURCES} deck_list_model.cpp deck_list_model_custom_zones.cpp
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deck_list_sort_filter_proxy_model.cpp
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)
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target_include_directories(libcockatrice_models_deck_list PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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@ -66,7 +66,8 @@ void DeckListModel::rebuildTree()
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for (int j = 0; j < currentZone->size(); j++) {
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auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
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//! \todo Better sanity checking.
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// Non-card children are custom zones; they are mirrored in a single
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// pass below so each is mirrored exactly once.
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if (currentCard == nullptr) {
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continue;
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}
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@ -82,8 +83,19 @@ void DeckListModel::rebuildTree()
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new DecklistModelCardNode(currentCard, groupNode);
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}
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// Custom zones nested under the board zone are mirrored as-is, with their
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// cards as direct children (no further grouping).
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DeckListModelCustomZones::mirrorCustomZones(currentZone, node);
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}
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// The shadow tree was built in deck file order. Apply the active sort while
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// the reset is still open so every consumer (tree view and visual editor)
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// sees the canonical order from the start. sortShadowTree emits no signals,
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// which is only valid before endResetModel closes the reset.
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root->setSortMethod(lastKnownColumn == 0 ? DeckSortMethod::ByNumber : DeckSortMethod::ByName);
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sortShadowTree(root, lastKnownOrder);
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endResetModel();
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refreshCardFormatLegalities();
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@ -154,6 +166,9 @@ QVariant DeckListModel::data(const QModelIndex &index, int role) const
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case DeckRoles::IsLegalRole:
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return true;
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case DeckRoles::IsCustomZoneRole:
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return DeckListModelCustomZones::isCustomZone(group);
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default:
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return {};
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}
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@ -190,6 +205,10 @@ QVariant DeckListModel::data(const QModelIndex &index, int role) const
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return card->getFormatLegality();
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}
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case DeckRoles::IsCustomZoneRole: {
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return false;
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}
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default: {
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return {};
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}
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@ -327,6 +346,13 @@ bool DeckListModel::removeRows(int row, int count, const QModelIndex &parent)
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return false;
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}
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// Custom zone rows are managed through the deck tree, never removed as model rows.
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for (int i = 0; i < count; i++) {
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if (DeckListModelCustomZones::isCustomZone(node->at(row + i))) {
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return false;
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}
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}
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beginRemoveRows(parent, row, row + count - 1);
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for (int i = 0; i < count; i++) {
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AbstractDecklistNode *toDelete = node->takeAt(row);
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@ -337,7 +363,8 @@ bool DeckListModel::removeRows(int row, int count, const QModelIndex &parent)
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}
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endRemoveRows();
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if (node->empty() && (node != root)) {
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// Empty criteria groups get pruned, but custom zones stay until explicitly deleted.
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if (node->empty() && (node != root) && !DeckListModelCustomZones::isCustomZone(node)) {
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removeRows(parent.row(), 1, parent.parent());
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} else {
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emitRecursiveUpdates(parent);
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@ -351,7 +378,8 @@ bool DeckListModel::removeRows(int row, int count, const QModelIndex &parent)
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InnerDecklistNode *DeckListModel::createNodeIfNeeded(const QString &name, InnerDecklistNode *parent)
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{
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auto *newNode = dynamic_cast<InnerDecklistNode *>(parent->findChild(name));
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// Group lookups must not resolve a mirrored custom zone that shares the name.
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auto *newNode = DeckListModelCustomZones::findGroupChild(parent, name);
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if (!newNode) {
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beginInsertRows(nodeToIndex(parent), parent->size(), parent->size());
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newNode = new InnerDecklistNode(name, parent);
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@ -365,24 +393,44 @@ DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName,
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const QString &providerId,
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const QString &cardNumber) const
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{
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InnerDecklistNode *zoneNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName));
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if (!zoneNode) {
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return nullptr;
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}
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CardInfoPtr info = CardDatabaseManager::query()->getCardInfo(cardName);
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if (!info) {
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return nullptr;
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}
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QString groupCriteria = extractGroupCriteriaValue(info, activeGroupCriteria);
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InnerDecklistNode *groupNode = dynamic_cast<InnerDecklistNode *>(zoneNode->findChild(groupCriteria));
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if (!groupNode) {
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return nullptr;
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// 1. Board zone lookup: search the criteria groups, then the custom zones
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// nested under the board.
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if (auto *zoneNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName))) {
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QString groupCriteria = extractGroupCriteriaValue(info, activeGroupCriteria);
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if (auto *groupNode = DeckListModelCustomZones::findGroupChild(zoneNode, groupCriteria)) {
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if (auto *card = dynamic_cast<DecklistModelCardNode *>(
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groupNode->findCardChildByNameProviderIdAndNumber(cardName, providerId, cardNumber))) {
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return card;
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}
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}
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for (auto *child : *zoneNode) {
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if (!DeckListModelCustomZones::isCustomZone(child)) {
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continue;
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}
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auto *customZone = dynamic_cast<InnerDecklistNode *>(child);
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if (!customZone) {
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continue;
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}
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if (auto *card = dynamic_cast<DecklistModelCardNode *>(
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customZone->findCardChildByNameProviderIdAndNumber(cardName, providerId, cardNumber))) {
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return card;
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}
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}
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}
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return dynamic_cast<DecklistModelCardNode *>(
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groupNode->findCardChildByNameProviderIdAndNumber(cardName, providerId, cardNumber));
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// 2. Custom zone lookup by name (custom zone names are deck-unique).
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if (auto *customZone = DeckListModelCustomZones::findSubZoneByName(root, zoneName)) {
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return dynamic_cast<DecklistModelCardNode *>(
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customZone->findCardChildByNameProviderIdAndNumber(cardName, providerId, cardNumber));
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}
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return nullptr;
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}
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QModelIndex DeckListModel::findCard(const QString &cardName,
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@ -423,29 +471,95 @@ QModelIndex DeckListModel::addCard(const ExactCard &card, const QString &zoneNam
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return {};
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}
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InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root);
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CardInfoPtr cardInfo = card.getCardPtr();
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PrintingInfo printingInfo = card.getPrinting();
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QString groupCriteria = extractGroupCriteriaValue(cardInfo, activeGroupCriteria);
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InnerDecklistNode *groupNode = createNodeIfNeeded(groupCriteria, zoneNode);
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InnerDecklistNode *cardParent = nullptr;
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const QModelIndex parentIndex = nodeToIndex(groupNode);
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auto *cardNode = dynamic_cast<DecklistModelCardNode *>(groupNode->findCardChildByNameProviderIdAndNumber(
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auto *boardNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName));
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auto *customZoneNode = boardNode ? nullptr : DeckListModelCustomZones::findSubZoneByName(root, zoneName);
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// Mirroring flattens nested deck sub-zones into shadow rows, so a shadow row
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// index is only usable as a deck-tree position while both sides have the same
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// direct-children shape. When they diverge, the card is appended to the deck
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// zone instead of being written out of range.
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InnerDecklistNode *deckCardParent = nullptr;
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bool customZoneNeedsAppend = false;
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if (boardNode) {
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// Board zone: cards are grouped by the active criteria.
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QString groupCriteria = extractGroupCriteriaValue(cardInfo, activeGroupCriteria);
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cardParent = createNodeIfNeeded(groupCriteria, boardNode);
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} else if (customZoneNode) {
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// Custom zone: cards live flat inside the zone.
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cardParent = customZoneNode;
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auto *listRoot = deckList->getTree()->getRoot();
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for (int i = 0; i < listRoot->size(); ++i) {
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auto *boardZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
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if (!boardZone) {
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continue;
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}
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deckCardParent = dynamic_cast<InnerDecklistNode *>(boardZone->findChild(zoneName));
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if (deckCardParent) {
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break;
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}
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}
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// A deck custom zone holding nested sub-zones mirrors with flattened rows,
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// so a shadow row index does not map onto its direct children.
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if (deckCardParent) {
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for (int i = 0; i < deckCardParent->size(); ++i) {
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if (dynamic_cast<InnerDecklistNode *>(deckCardParent->at(i))) {
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customZoneNeedsAppend = true;
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break;
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}
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}
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}
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} else {
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// Not present in the shadow tree. The deck tree may still hold a custom
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// zone that has not been mirrored (callers can add a zone and then a
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// card without a rebuild). Check before falling back to creating a
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// top-level zone the deck does not actually have.
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auto *listRoot = deckList->getTree()->getRoot();
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bool hasDeckZone = false;
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for (int i = 0; i < listRoot->size(); ++i) {
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if (auto *boardZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i))) {
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// Only real zones count: a card sitting directly under the board
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// shares the name comparison but is not a zone, and treating it as
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// one would recurse forever without mirroring anything.
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if (dynamic_cast<InnerDecklistNode *>(boardZone->findChild(zoneName))) {
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hasDeckZone = true;
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break;
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}
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}
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}
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if (hasDeckZone) {
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rebuildTree();
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return addCard(card, zoneName);
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}
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// Unknown zone: create a top-level zone (legacy behavior).
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QString groupCriteria = extractGroupCriteriaValue(cardInfo, activeGroupCriteria);
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auto *newZone = createNodeIfNeeded(zoneName, root);
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cardParent = createNodeIfNeeded(groupCriteria, newZone);
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}
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const QModelIndex parentIndex = nodeToIndex(cardParent);
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auto *cardNode = dynamic_cast<DecklistModelCardNode *>(cardParent->findCardChildByNameProviderIdAndNumber(
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card.getName(), printingInfo.getUuid(), printingInfo.getProperty("num")));
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const auto cardSetName = printingInfo.getSet().isNull() ? "" : printingInfo.getSet()->getCorrectedShortName();
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bool cardNodeAdded = false;
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if (!cardNode) {
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// Determine the correct index
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int insertRow = findSortedInsertRow(groupNode, cardInfo);
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int insertRow = findSortedInsertRow(cardParent, cardInfo);
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int deckInsertRow = customZoneNeedsAppend ? -1 : insertRow;
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auto *decklistCard = deckList->addCard(cardInfo->getName(), zoneName, insertRow, cardSetName,
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auto *decklistCard = deckList->addCard(cardInfo->getName(), zoneName, deckInsertRow, cardSetName,
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printingInfo.getProperty("num"), printingInfo.getProperty("uuid"));
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beginInsertRows(parentIndex, insertRow, insertRow);
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cardNode = new DecklistModelCardNode(decklistCard, groupNode, insertRow);
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cardNode = new DecklistModelCardNode(decklistCard, cardParent, insertRow);
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endInsertRows();
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cardNodeAdded = true;
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@ -576,21 +690,41 @@ QModelIndex DeckListModel::nodeToIndex(AbstractDecklistNode *node) const
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return createIndex(node->getParent()->indexOf(node), 0, node);
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}
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/**
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* @brief Sorts a freshly built shadow subtree without emitting model signals.
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*
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* Used by rebuildTree while the model reset is still open (emitting layout
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* changes during a reset is invalid). Reorders every node just like
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* sortHelper does, but ignores the movement mapping because there are no
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* persistent indices established yet.
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*/
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void DeckListModel::sortShadowTree(InnerDecklistNode *node, Qt::SortOrder order)
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{
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// The mapping is not needed: fresh shadow nodes have no persistent indices yet.
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(void)DeckListModelCustomZones::sortWithCustomZonesLast(root, node, order);
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for (int i = node->size() - 1; i >= 0; --i) {
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if (auto *subNode = dynamic_cast<InnerDecklistNode *>(node->at(i))) {
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sortShadowTree(subNode, order);
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}
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}
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}
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void DeckListModel::sortHelper(InnerDecklistNode *node, Qt::SortOrder order)
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{
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// Sort children of node and save the information needed to
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// update the list of persistent indexes.
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QVector<QPair<int, int>> sortResult = node->sort(order);
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// Sort children (custom zones always sorted after groups within a board) and
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// use the movement mapping to update the list of persistent indices.
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const auto mapping = DeckListModelCustomZones::sortWithCustomZonesLast(root, node, order);
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QModelIndexList from, to;
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int columns = columnCount();
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for (int i = sortResult.size() - 1; i >= 0; --i) {
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const int fromRow = sortResult[i].first;
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const int toRow = sortResult[i].second;
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AbstractDecklistNode *temp = node->at(toRow);
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for (const auto &move : mapping) {
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const int preSortRow = move.first;
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const int finalRow = move.second;
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AbstractDecklistNode *temp = node->at(finalRow);
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for (int j = 0; j < columns; ++j) {
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from << createIndex(fromRow, j, temp);
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to << createIndex(toRow, j, temp);
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from << createIndex(preSortRow, j, temp);
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to << createIndex(finalRow, j, temp);
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}
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}
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changePersistentIndexList(from, to);
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@ -704,6 +838,15 @@ QList<QString> DeckListModel::getZones() const
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return zones;
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}
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QStringList DeckListModel::getCustomZoneNames(const QString &boardZoneName) const
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{
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QStringList zoneNames;
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for (const auto *customZone : deckList->getTree()->getCustomZones(boardZoneName)) {
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zoneNames.append(customZone->getName());
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}
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return zoneNames;
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}
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static int maxAllowedForLegality(const FormatRules &format, const QString &legality)
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{
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for (const AllowedCount &c : format.allowedCounts) {
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@ -1,6 +1,8 @@
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#ifndef DECKLISTMODEL_H
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#define DECKLISTMODEL_H
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#include "deck_list_model_custom_zones.h"
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#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/abstract_deck_list_card_node.h>
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#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/deck_list_card_node.h>
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#include <QAbstractItemModel>
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{
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IsCardRole = Qt::UserRole + 1, /**< Indicates whether the item represents a card. */
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DepthRole, /**< Depth level within the deck's grouping hierarchy. */
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IsLegalRole /**< Whether the card is legal in the current deck format. */
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IsLegalRole, /**< Whether the card is legal in the current deck format. */
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IsCustomZoneRole /**< Whether the item represents a custom zone nested under a board zone. */
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};
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} // namespace DeckRoles
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@ -391,6 +394,14 @@ public:
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*/
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[[nodiscard]] QList<QString> getZones() const;
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/**
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* @brief Gets the names of the custom zones nested under the given board zone.
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*
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* @param boardZoneName The board zone to query (main/side/maybeboard)
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* @return The custom zone names, in deck order
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*/
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[[nodiscard]] QStringList getCustomZoneNames(const QString &boardZoneName) const;
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private:
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QSharedPointer<DeckList> deckList; /**< Pointer to the decklist providing the underlying data. */
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InnerDecklistNode *root; /**< Root node of the model tree. */
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@ -427,6 +438,7 @@ private:
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void emitRecursiveUpdates(const QModelIndex &index);
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void sortHelper(InnerDecklistNode *node, Qt::SortOrder order);
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void sortShadowTree(InnerDecklistNode *node, Qt::SortOrder order);
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template <typename T> T getNode(const QModelIndex &index) const
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{
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@ -0,0 +1,152 @@
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#include "deck_list_model_custom_zones.h"
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#include "deck_list_model.h"
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#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/deck_list_card_node.h>
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#include <QHash>
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#include <QVector>
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namespace DeckListModelCustomZones
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{
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bool isCustomZone(const AbstractDecklistNode *node)
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{
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return dynamic_cast<const DecklistModelSubZoneNode *>(node) != nullptr;
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}
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|
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namespace
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Flattens every card under @p zone into @p shadowZone, preserving order.
|
||||
*
|
||||
* Custom zones mirror as a single row level: cards nested in sub-zones of any
|
||||
* depth are added as direct children of the mirrored zone so no card is left
|
||||
* without a model row.
|
||||
*/
|
||||
void flattenCards(const InnerDecklistNode *zone, InnerDecklistNode *shadowZone)
|
||||
{
|
||||
for (int k = 0; k < zone->size(); k++) {
|
||||
if (auto *zoneCard = dynamic_cast<DecklistCardNode *>(zone->at(k))) {
|
||||
new DecklistModelCardNode(zoneCard, shadowZone);
|
||||
} else if (auto *subZone = dynamic_cast<const InnerDecklistNode *>(zone->at(k))) {
|
||||
flattenCards(subZone, shadowZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void mirrorCustomZones(const InnerDecklistNode *deckBoardZone, InnerDecklistNode *shadowBoardZone)
|
||||
{
|
||||
for (int j = 0; j < deckBoardZone->size(); j++) {
|
||||
auto *customZone = dynamic_cast<const InnerDecklistNode *>(deckBoardZone->at(j));
|
||||
if (!customZone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto *shadowZone = new DecklistModelSubZoneNode(customZone->getName(), shadowBoardZone);
|
||||
flattenCards(customZone, shadowZone);
|
||||
}
|
||||
}
|
||||
|
||||
InnerDecklistNode *findGroupChild(InnerDecklistNode *parent, const QString &name)
|
||||
{
|
||||
for (int i = 0; i < parent->size(); i++) {
|
||||
AbstractDecklistNode *child = parent->at(i);
|
||||
if (isCustomZone(child)) {
|
||||
continue;
|
||||
}
|
||||
auto *group = dynamic_cast<InnerDecklistNode *>(child);
|
||||
if (group && group->getName() == name) {
|
||||
return group;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
DecklistModelSubZoneNode *findSubZoneByName(InnerDecklistNode *root, const QString &zoneName)
|
||||
{
|
||||
for (int i = 0; i < root->size(); i++) {
|
||||
auto *boardZone = dynamic_cast<InnerDecklistNode *>(root->at(i));
|
||||
if (!boardZone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < boardZone->size(); j++) {
|
||||
auto *customZone = dynamic_cast<DecklistModelSubZoneNode *>(boardZone->at(j));
|
||||
if (customZone && customZone->getName() == zoneName) {
|
||||
return customZone;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Sorts a node's children and returns the (preSortRow, finalRow) mapping.
|
||||
*/
|
||||
QList<QPair<int, int>> plainSort(InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
const QVector<QPair<int, int>> sortResult = node->sort(order);
|
||||
|
||||
QList<QPair<int, int>> mapping;
|
||||
mapping.reserve(node->size());
|
||||
for (int i = 0; i < node->size(); ++i) {
|
||||
mapping.append({sortResult[i].first, i});
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Sorts a board zone's children, then stably moves custom zones to the end.
|
||||
*
|
||||
* @return The (preSortRow, finalRow) mapping covering both the sort and the shift.
|
||||
*/
|
||||
QList<QPair<int, int>> boardSort(InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
const QVector<QPair<int, int>> sortResult = node->sort(order);
|
||||
|
||||
QVector<AbstractDecklistNode *> groups;
|
||||
QVector<AbstractDecklistNode *> customZones;
|
||||
QHash<AbstractDecklistNode *, int> preSortRowOf;
|
||||
|
||||
groups.reserve(node->size());
|
||||
customZones.reserve(node->size());
|
||||
|
||||
for (int i = 0; i < node->size(); ++i) {
|
||||
AbstractDecklistNode *child = node->at(i);
|
||||
preSortRowOf.insert(child, sortResult[i].first);
|
||||
if (isCustomZone(child)) {
|
||||
customZones.append(child);
|
||||
} else {
|
||||
groups.append(child);
|
||||
}
|
||||
}
|
||||
|
||||
QVector<AbstractDecklistNode *> ordered = groups + customZones;
|
||||
for (int i = 0; i < ordered.size(); ++i) {
|
||||
node->replace(i, ordered[i]);
|
||||
}
|
||||
|
||||
QList<QPair<int, int>> mapping;
|
||||
mapping.reserve(ordered.size());
|
||||
for (int i = 0; i < ordered.size(); ++i) {
|
||||
mapping.append({preSortRowOf.value(ordered[i]), i});
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
QList<QPair<int, int>> sortWithCustomZonesLast(InnerDecklistNode *root, InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
const bool isBoardZone = (node != root) && (node->getParent() == root);
|
||||
return isBoardZone ? boardSort(node, order) : plainSort(node, order);
|
||||
}
|
||||
|
||||
} // namespace DeckListModelCustomZones
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
#ifndef DECK_LIST_MODEL_CUSTOM_ZONES_H
|
||||
#define DECK_LIST_MODEL_CUSTOM_ZONES_H
|
||||
|
||||
#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
#include <QList>
|
||||
#include <QPair>
|
||||
#include <QtGlobal>
|
||||
|
||||
/**
|
||||
* @class DecklistModelSubZoneNode
|
||||
* @ingroup DeckModels
|
||||
* @brief Model node representing a custom zone nested under a board zone.
|
||||
*
|
||||
* Custom zones group cards by user-defined names (e.g. "Removal", "Utility")
|
||||
* inside a board zone. They are mirrored from the underlying deck tree so that
|
||||
* they can be told apart from criteria group nodes by type.
|
||||
*/
|
||||
class DecklistModelSubZoneNode : public InnerDecklistNode
|
||||
{
|
||||
public:
|
||||
using InnerDecklistNode::InnerDecklistNode;
|
||||
};
|
||||
|
||||
/**
|
||||
* @namespace DeckListModelCustomZones
|
||||
* @ingroup DeckModels
|
||||
* @brief Tree-level helpers for the deck list model's custom-zone shadow nodes.
|
||||
*
|
||||
* The deck list model keeps a second "shadow" tree of InnerDecklistNode that
|
||||
* mirrors the canonical deck tree for grouping and sorting. Custom zones add a
|
||||
* layer of bookkeeping to that shadow tree: they must be mirrored alongside
|
||||
* criteria groups, always sort after the groups within a board, and be
|
||||
* resolvable by deck-unique name.
|
||||
*
|
||||
* This namespace centralizes every "what is / where is a custom zone" decision
|
||||
* so the model itself only wires the results into Qt model signals.
|
||||
*/
|
||||
namespace DeckListModelCustomZones
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Whether the given node is a custom zone (as opposed to a criteria group).
|
||||
*/
|
||||
[[nodiscard]] bool isCustomZone(const AbstractDecklistNode *node);
|
||||
|
||||
/**
|
||||
* @brief Finds a criteria-group child of @p parent by name, skipping custom zones.
|
||||
*
|
||||
* The shadow tree keeps criteria groups and mirrored custom zones as siblings
|
||||
* under a board zone, and `InnerDecklistNode::findChild` matches both by name.
|
||||
* Group lookups must not resolve a custom zone that happens to share the group
|
||||
* name (e.g. a zone called "Creature"), so this searches only non-custom
|
||||
* children.
|
||||
*
|
||||
* @param parent The shadow node whose children are searched.
|
||||
* @param name The group name to find.
|
||||
* @return The matching group node, or nullptr if none exists.
|
||||
*/
|
||||
[[nodiscard]] InnerDecklistNode *findGroupChild(InnerDecklistNode *parent, const QString &name);
|
||||
|
||||
/**
|
||||
* @brief Mirrors the custom zones of a deck board zone into its shadow board node.
|
||||
*
|
||||
* Each custom zone becomes a DecklistModelSubZoneNode under @p shadowBoardZone
|
||||
* with its cards as direct (un-grouped) children.
|
||||
*
|
||||
* @param deckBoardZone The board zone in the canonical deck tree.
|
||||
* @param shadowBoardZone The matching board zone in the model's shadow tree.
|
||||
*/
|
||||
void mirrorCustomZones(const InnerDecklistNode *deckBoardZone, InnerDecklistNode *shadowBoardZone);
|
||||
|
||||
/**
|
||||
* @brief Finds a custom zone in the shadow tree by deck-unique name.
|
||||
* @param root Root of the shadow tree.
|
||||
* @param zoneName The custom zone name to find.
|
||||
* @return The matching custom zone node, or nullptr if not found.
|
||||
*/
|
||||
[[nodiscard]] DecklistModelSubZoneNode *findSubZoneByName(InnerDecklistNode *root, const QString &zoneName);
|
||||
|
||||
/**
|
||||
* @brief Sorts a shadow node's children, keeping a board's custom zones last.
|
||||
*
|
||||
* Sorting alone would interleave custom zones with criteria groups by name, but
|
||||
* custom zones must always stay after the groups within a board, regardless of
|
||||
* name. This applies the sort and, for board zones, stably moves the custom
|
||||
* zones to the end.
|
||||
*
|
||||
* @param root Root of the shadow tree (used to classify board zones).
|
||||
* @param node The shadow node whose children are reordered.
|
||||
* @param order Sort order to apply.
|
||||
* @return A list of (preSortRow, finalRow) pairs describing how each node moved.
|
||||
*/
|
||||
[[nodiscard]] QList<QPair<int, int>>
|
||||
sortWithCustomZonesLast(InnerDecklistNode *root, InnerDecklistNode *node, Qt::SortOrder order);
|
||||
|
||||
} // namespace DeckListModelCustomZones
|
||||
|
||||
#endif // DECK_LIST_MODEL_CUSTOM_ZONES_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue