Refactor websocket into separate services, clean up socket status communication (#4433)

* Refactor websocket into separate services, clean up socket status communication

* cleanup

* add EOF lines

* fix keepalive logged in check

* undo change

* fix keepalive connection check

* cleanup

* add typings

* secure connection

Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
This commit is contained in:
Jeremy Letto 2021-10-17 00:07:30 -05:00 committed by GitHub
parent 19333c53f6
commit e9ba195d7d
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52 changed files with 815 additions and 757 deletions

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import { store, RoomsDispatch, RoomsSelectors } from "store";
import { Game, Message, Room, User } from 'types';
import NormalizeService from "../utils/NormalizeService";
export class RoomPersistence {
static clearStore() {
RoomsDispatch.clearStore();
}
static joinRoom(roomInfo: Room) {
NormalizeService.normalizeRoomInfo(roomInfo);
RoomsDispatch.joinRoom(roomInfo);
}
static leaveRoom(roomId: number) {
RoomsDispatch.leaveRoom(roomId);
}
static updateRooms(rooms: Room[]) {
RoomsDispatch.updateRooms(rooms);
}
static updateGames(roomId: number, gameList: Game[]) {
const game = gameList[0];
if (!game.gameType) {
const room = RoomsSelectors.getRoom(store.getState(), roomId);
if (room) {
const { gametypeMap } = room;
NormalizeService.normalizeGameObject(game, gametypeMap);
}
}
RoomsDispatch.updateGames(roomId, gameList);
}
static addMessage(roomId: number, message: Message) {
NormalizeService.normalizeUserMessage(message);
RoomsDispatch.addMessage(roomId, message);
}
static userJoined(roomId: number, user: User) {
RoomsDispatch.userJoined(roomId, user);
}
static userLeft(roomId: number, name: string) {
RoomsDispatch.userLeft(roomId, name);
}
}