Refactor websocket into separate services, clean up socket status communication (#4433)

* Refactor websocket into separate services, clean up socket status communication

* cleanup

* add EOF lines

* fix keepalive logged in check

* undo change

* fix keepalive connection check

* cleanup

* add typings

* secure connection

Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
This commit is contained in:
Jeremy Letto 2021-10-17 00:07:30 -05:00 committed by GitHub
parent 19333c53f6
commit e9ba195d7d
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52 changed files with 815 additions and 757 deletions

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import { Game, GametypeMap, Log, LogGroups, Message, Room } from 'types';
export default class NormalizeService {
// Flatten room gameTypes into map object
static normalizeRoomInfo(roomInfo: Room): void {
roomInfo.gametypeMap = {};
const { gametypeList, gametypeMap, gameList } = roomInfo;
gametypeList.reduce((map, type) => {
map[type.gameTypeId] = type.description;
return map;
}, gametypeMap);
gameList.forEach((game) => NormalizeService.normalizeGameObject(game, gametypeMap));
}
// Flatten gameTypes[] into gameType field
// Default sortable values ("" || 0 || -1)
static normalizeGameObject(game: Game, gametypeMap: GametypeMap): void {
const { gameTypes, description } = game;
const hasType = gameTypes && gameTypes.length;
game.gameType = hasType ? gametypeMap[gameTypes[0]] : "";
game.description = description || "";
}
// Flatten logs[] into object mapped by targetType (room, game, chat)
static normalizeLogs(logs: Log[]): LogGroups {
return logs.reduce((obj, log) => {
const { targetType } = log;
obj[targetType] = obj[targetType] || [];
obj[targetType].push(log);
return obj;
}, {} as LogGroups);
}
// messages sent by current user dont have their username prepended
static normalizeUserMessage(message: Message): void {
const { name } = message;
if (name) {
message.message = `${name}: ${message.message}`;
}
}
}