diff --git a/cockatrice/src/game/player/player_manager.cpp b/cockatrice/src/game/player/player_manager.cpp index 6772d3ff1..8486efbeb 100644 --- a/cockatrice/src/game/player/player_manager.cpp +++ b/cockatrice/src/game/player/player_manager.cpp @@ -75,6 +75,14 @@ PlayerLogic *PlayerManager::getPlayer(int playerId) const return player; } +void PlayerManager::clearSpectators() +{ + const QList spectatorIds = spectators.keys(); + for (int spectatorId : spectatorIds) { + removeSpectator(spectatorId); + } +} + void PlayerManager::onPlayerConceded(int playerId, bool conceded) { // Everything else cares about this diff --git a/cockatrice/src/game/player/player_manager.h b/cockatrice/src/game/player/player_manager.h index 2f8b87af8..504e65396 100644 --- a/cockatrice/src/game/player/player_manager.h +++ b/cockatrice/src/game/player/player_manager.h @@ -100,6 +100,9 @@ public: emit spectatorRemoved(spectatorId, spectatorInfo); } + /** @brief Remove all spectators, emitting the removal signal for each. */ + void clearSpectators(); + [[nodiscard]] AbstractGame *getGame() const { return game; diff --git a/cockatrice/src/game_graphics/player/player_list_widget.cpp b/cockatrice/src/game_graphics/player/player_list_widget.cpp index 035610935..13a077af8 100644 --- a/cockatrice/src/game_graphics/player/player_list_widget.cpp +++ b/cockatrice/src/game_graphics/player/player_list_widget.cpp @@ -181,6 +181,17 @@ void PlayerListWidget::removePlayer(int playerId) delete takeTopLevelItem(indexOfTopLevelItem(player)); } +void PlayerListWidget::clearSpectators() +{ + const QList playerIds = players.keys(); + for (int playerId : playerIds) { + QTreeWidgetItem *player = players.value(playerId, 0); + if (player && !player->data(1, Qt::UserRole).toBool()) { + removePlayer(playerId); + } + } +} + void PlayerListWidget::setActivePlayer(int playerId) { QMapIterator i(players); diff --git a/cockatrice/src/game_graphics/player/player_list_widget.h b/cockatrice/src/game_graphics/player/player_list_widget.h index a53cfa989..f2f0be5fd 100644 --- a/cockatrice/src/game_graphics/player/player_list_widget.h +++ b/cockatrice/src/game_graphics/player/player_list_widget.h @@ -66,6 +66,7 @@ public slots: void addPlayer(const ServerInfo_PlayerProperties &player); void removePlayer(int playerId); void updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId = -1); + void clearSpectators(); }; #endif diff --git a/cockatrice/src/interface/widgets/tabs/tab_game.cpp b/cockatrice/src/interface/widgets/tabs/tab_game.cpp index 196ea4526..035ab1004 100644 --- a/cockatrice/src/interface/widgets/tabs/tab_game.cpp +++ b/cockatrice/src/interface/widgets/tabs/tab_game.cpp @@ -266,6 +266,10 @@ void TabGame::resetChatAndPhase() // reset phase markers game->getGameState()->setCurrentPhase(-1); + + // reset spectator state so the replay can rebuild it from the start + game->getPlayerManager()->clearSpectators(); + playerListWidget->clearSpectators(); } void TabGame::emitUserEvent()