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Filter Strings for Deck Editor search (#3582)
* Add MagicCards.info like fitler parser. * Use FilterString whenever one of [:=<>] is in the edit box. * Opts * Opt * - Capture errors - Allow querying any property by full name * clang format * Update cockatrice/src/filter_string.cpp Co-Authored-By: basicer <basicer@basicer.com> * - Some refactoring for clarity - More filters - Add filter help * Clangify * Add icon * Fix test name * Remove stay debug * - Add Rarity filter - Make " trigger filter string mode * You have to pass both filter types * clangify * - Allow filtering by legality - Import legality into card.xml * Add format filter to filtertree * More color search options * RIP extended * More fixes * Fix c:m * set syntax help parent * Fix warning * add additional explanations to syntax help * Allow multiple ands/ors to be chained * Cleanup and refactor Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Move utility into guards Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * I heard you like refactors so I put a refactor inside your refactor (#3594) * I heard you like refactors so I put a refactor inside your refactor so you can refactor while you refactor * clangify * Update tab_deck_editor.h
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24 changed files with 780 additions and 122 deletions
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/*
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* Beware of this preprocessor hack used to redefine the settingCache class
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* instead of including it and all of its dependencies.
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*/
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#include <QObject>
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#include <QString>
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#include "../../cockatrice/src/carddatabase.h"
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#define SETTINGSCACHE_H
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class CardDatabaseSettings
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{
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public:
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void setSortKey(QString shortName, unsigned int sortKey);
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void setEnabled(QString shortName, bool enabled);
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void setIsKnown(QString shortName, bool isknown);
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unsigned int getSortKey(QString shortName);
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bool isEnabled(QString shortName);
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bool isKnown(QString shortName);
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};
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class SettingsCache : public QObject
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{
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Q_OBJECT
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private:
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CardDatabaseSettings *cardDatabaseSettings;
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public:
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SettingsCache();
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~SettingsCache();
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QString getCustomCardDatabasePath() const;
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QString getCardDatabasePath() const;
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QString getTokenDatabasePath() const;
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QString getSpoilerCardDatabasePath() const;
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CardDatabaseSettings &cardDatabase() const;
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signals:
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void cardDatabasePathChanged();
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};
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#define PICTURELOADER_H
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class PictureLoader
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{
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void clearPixmapCache(CardInfoPtr card);
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};
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