Updated pingClockTimeout to account for adjustments in client keep alive settings value.

Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
This commit is contained in:
woogerboy21 2015-07-30 16:38:02 -04:00
parent 8c7301b19f
commit eb9ca58fd0
5 changed files with 102 additions and 92 deletions

View file

@ -274,7 +274,7 @@ bool Servatrice::initServer()
maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
pingClockInterval = settingsCache->value("server/clientkeepalive", 1).toInt();
maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 15).toInt();
@ -343,10 +343,9 @@ bool Servatrice::initServer()
return false;
}
int clientkeepalive = settingsCache->value("server/clientkeepalive", 1).toInt();
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
pingClock->start(clientkeepalive * 1000);
pingClock->start(pingClockInterval * 1000);
int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
statusUpdateClock = new QTimer(this);