[Client] Sync conflict dialog, onboarding and conflict default

This commit is contained in:
Lukas Brübach 2026-10-11 16:46:46 +02:00 • committed by Lukas Brübach
parent a94db4171b
commit ed3f21a155
21 changed files with 1020 additions and 48 deletions

View file

@ -6,6 +6,7 @@
#ifndef DECK_SYNC_MANAGER_H
#define DECK_SYNC_MANAGER_H
#include "deck_sync_conflict.h"
#include "deck_sync_profile.h"
#include <QDateTime>
@ -16,6 +17,7 @@
#include <QString>
#include <QVariant>
#include <functional>
#include <libcockatrice/settings/deck_sync_settings.h>
class AbstractClient;
class CommandContainer;
@ -37,7 +39,10 @@ class ServerInfo_DeckStorage_Folder;
* to it.
*
* Ownership: fire-and-forget per run, driven by PendingCommand round trips.
* No watcher, no auto triggers, no conflict UI — those arrive in later layers.
* Both-sides-changed decks pause the queue for a verdict via conflictRequest /
* resolveConflict (or the conflict default setting); the first sync of an
* unknown profile pauses for an onboarding verdict via firstSyncDetected /
* continueFirstSync. No watcher and no auto triggers — those arrive later.
*
* Deletes are tombstones, never silent: a locally deleted deck is pushed with
* Command_DeckDel, a server-side delete is applied locally only after copying
@ -64,15 +69,27 @@ public:
void setProfile(const DeckSyncProfile &_profile);
void setDeckPath(const QString &path);
void setConflictDefault(int conflictDefault);
void setSyncMode(DeckSyncMode mode);
[[nodiscard]] bool isSyncing() const;
public slots:
void syncNow();
/** @brief Continues a paused first sync after the onboarding verdict. */
void continueFirstSync(DeckSyncMode mode);
/** @brief Aborts a paused first sync without writing any verdict. */
void cancelFirstSync();
/** @brief Applies the dialog verdict for the active conflict and resumes. */
void resolveConflict(const DeckSyncResolution &resolution);
signals:
void syncStarted();
void statusMessage(const QString &message);
void syncFinished(const SyncSummary &summary, const QString &error);
/** @brief First sync with content on both sides: the tab must ask how to proceed. */
void firstSyncDetected(int localCount, int serverCount);
/** @brief A both-sides-changed deck needs a verdict; the queue pauses until resolveConflict. */
void conflictRequest(const DeckSyncConflict &conflict);
private slots:
void onListFinished(const Response &response, const CommandContainer &commandContainer);
@ -118,6 +135,25 @@ private:
QString hash;
qint64 lastModifiedSecs = 0;
};
struct ActiveConflict
{
bool active = false;
QString relativePath;
QString serverPath;
int deckId = -1;
QString serverGuid;
QString serverHash;
qint64 serverLastModifiedSecs = 0;
QString serverDeckString;
};
struct ConflictDownload
{
QString serverPath;
int deckId = -1;
QString guid;
QString hash;
qint64 lastModifiedSecs = 0;
};
void failSync(const QString &error);
void finishSync();
@ -133,6 +169,28 @@ private:
void sendDownload(const DownloadOp &op);
void sendDelete(const QString &relativePath, int deckId);
void snapshotLocalFile(const QString &relativePath, const QString &guid);
QString readBaseSnapshot(const QString &guid) const;
void classify(const QMap<QString, ServerFile> &serverFiles);
void queueConflict(const QString &relativePath,
const QString &serverPath,
int deckId,
const QString &serverGuid,
const QString &serverHash,
qint64 serverLastModifiedSecs);
void handleConflictDownload(const QString &relativePath, const QString &serverDeckString);
void applyDownloadedDeck(const QString &relativePath,
int deckId,
const QString &deckString,
const QString &guid,
const QString &hash,
qint64 lastModifiedSecs,
bool hasLastModified);
void applyUpload(const QString &relativePath, const QString &serverPath, int deckId, const QString &guid);
void applyDownload(const QString &relativePath,
int deckId,
const QString &guid,
const QString &hash,
qint64 lastModifiedSecs);
static QString parentDir(const QString &path);
QString uniqueLocalPath(const QString &relativePath) const;
@ -148,6 +206,14 @@ private:
QList<UploadOp> pendingUploads;
QList<DownloadOp> pendingDownloads;
QList<QString> pendingDeletes;
QSet<QString> conflictPaths;
QMap<QString, ConflictDownload> pendingConflicts;
QMap<QString, ServerFile> stashedServerFiles;
ActiveConflict activeConflict;
DeckSyncMode syncMode = DeckSyncMode::TwoWay;
int conflictDefault = DeckSyncConflictAsk;
int sessionDefault = -1;
bool firstSyncRun = false;
int uploadedCount = 0;
int downloadedCount = 0;
int unchangedCount = 0;