[Server/Client/Protocol] Reporting users + moderation queue functionality (#7091)
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* [Server/Client/Protocol] Reporting users + moderation queue functionality

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* CI Fix

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* CI Fix

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* [Protocol] Add moderation investigation commands

Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList

Took 2 minutes

* [Utility] Add warning categories parser with infraction levels

Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.

* [Server] Add moderation investigation tools

Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
  REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
  officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist

* [Client] Add moderation tab with investigate, password reset, and avatar removal

- New Moderation tab: search a user to show account info, alternate
  accounts, login sessions, and staff last logins; actions to reset the
  user's password (shows the generated temporary password) and remove the
  user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
  for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
  and tabs.ini persistence (default closed)

* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes

Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect

Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)

Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500

Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203

Schema: 36→37 (force_password_change), 37→38 (resolved_by)

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* Fix macOs pedantry

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---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-21 15:00:13 +02:00 committed by GitHub
parent 9eafd90a91
commit ed4eb1cb31
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GPG key ID: B5690EEEBB952194
83 changed files with 4768 additions and 43 deletions

View file

@ -38,7 +38,8 @@ enum AuthenticationResult
UsernameInvalid,
RegistrationRequired,
UserIsInactive,
ClientIdRequired
ClientIdRequired,
PasswordChangeRequired
};
class Server : public QObject

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@ -69,6 +69,10 @@ void Server_AbstractUserInterface::sendResponseContainer(const ResponseContainer
}
}
void Server_AbstractUserInterface::onLogin(ResponseContainer &)
{
}
void Server_AbstractUserInterface::playerRemovedFromGame(Server_Game *game)
{
qDebug() << "Server_AbstractUserInterface::playerRemovedFromGame(): gameId =" << game->getGameId();

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@ -42,6 +42,7 @@ public:
void playerRemovedFromGame(Server_Game *game);
void playerAddedToGame(int gameId, int roomId, int playerId);
void joinPersistentGames(ResponseContainer &rc);
virtual void onLogin(ResponseContainer &rc);
QMap<int, QPair<int, int>> getGames() const
{

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@ -172,6 +172,9 @@ public:
{
return false;
}
virtual void setForcePasswordChange(const QString & /* user */, bool /* force */)
{
}
};
#endif

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@ -564,6 +564,8 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
return Response::RespClientIdRequired;
case UserIsInactive:
return Response::RespAccountNotActivated;
case PasswordChangeRequired:
return Response::RespPasswordChangeRequired;
default:
authState = res;
usingRealPassword = needsHash;
@ -614,6 +616,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
joinPersistentGames(rc);
databaseInterface->removeForgotPassword(userName);
onLogin(rc);
rc.setResponseExtension(re);
return Response::RespOk;
}