[Refactor] Hold zone views and card view teardown outside game graphics (#7429)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:13 +01:00 • committed by GitHub
parent 2335e064ac
commit edb5caec8a
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GPG key ID: B5690EEEBB952194
9 changed files with 84 additions and 39 deletions

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@ -1,7 +1,6 @@
#include "player_event_handler.h"
#include "../../game_graphics/board/card_item.h"
#include "../../game_graphics/zones/view_zone.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"
#include "../board/card_list.h"
@ -9,6 +8,7 @@
#include "../zones/card_zone_logic.h"
#include "../zones/hand_zone_logic.h"
#include "../zones/pile_zone_logic.h"
#include "../zones/view_zone_logic.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/protocol/pb/card_attributes.pb.h"
@ -76,12 +76,12 @@ void PlayerEventHandler::eventShuffle(const Event_Shuffle &event)
}
// close all views that contain shuffled cards
for (ZoneViewZone *view : zone->getViews()) {
if (view != nullptr) {
int length = view->getLogic()->getCards().length();
for (auto *viewLogic : zone->getViews()) {
if (viewLogic != nullptr) {
int length = viewLogic->getCards().length();
// we want to close empty views as well
if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
view->close();
viewLogic->requestClose();
}
} else {
qWarning() << zone->getName() << "of" << player->getPlayerInfo()->getName() << "holds empty zoneview!";
@ -345,9 +345,9 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
if (card == nullptr) {
return;
}
if (startZone != targetZone) {
card->deleteCardInfoPopup();
}
const bool zoneChanged = startZone != targetZone;
const bool ownerChanged = zoneChanged && startZone->getPlayer() != targetZone->getPlayer();
emit cardViewRefreshRequested(card->getState(), zoneChanged, ownerChanged ? targetZone->getPlayer() : nullptr);
if (event.has_card_name()) {
QString name = QString::fromStdString(event.card_name());
QString providerId =
@ -361,22 +361,13 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
parentCard->getZone()->reorganizeCards();
}
card->deleteDragItem();
card->setId(event.new_card_id());
card->setFaceDown(event.face_down());
if (startZone != targetZone) {
card->setBeingPointedAt(false);
card->setHovered(false);
const QList<CardItem *> &attachedCards = card->getAttachedCards();
for (auto attachedCard : attachedCards) {
emit targetZone->cardAdded(attachedCard);
}
if (startZone->getPlayer() != targetZone->getPlayer()) {
card->setOwner(targetZone->getPlayer());
}
}
// The log event has to be sent before the card is added to the target zone