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move common server files
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248
common/server/game/server_player.h
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248
common/server/game/server_player.h
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "pb/card_attributes.pb.h"
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#include "pb/response.pb.h"
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#include "server_arrowtarget.h"
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#include "serverinfo_user_container.h"
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#include <QList>
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#include <QMap>
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#include <QMutex>
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#include <QString>
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class DeckList;
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class Server_Game;
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class Server_CardZone;
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class Server_Counter;
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class Server_Arrow;
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class Server_Card;
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class Server_AbstractUserInterface;
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class ServerInfo_User;
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class ServerInfo_Player;
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class ServerInfo_PlayerProperties;
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class CommandContainer;
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class CardToMove;
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class GameEventContainer;
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class GameEventStorage;
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class ResponseContainer;
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class GameCommand;
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class Command_KickFromGame;
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class Command_LeaveGame;
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class Command_GameSay;
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class Command_Shuffle;
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class Command_Mulligan;
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class Command_RollDie;
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class Command_DrawCards;
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class Command_UndoDraw;
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class Command_FlipCard;
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class Command_AttachCard;
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class Command_CreateToken;
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class Command_CreateArrow;
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class Command_DeleteArrow;
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class Command_SetCardAttr;
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class Command_SetCardCounter;
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class Command_IncCardCounter;
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class Command_ReadyStart;
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class Command_Concede;
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class Command_Unconcede;
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class Command_Judge;
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class Command_IncCounter;
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class Command_CreateCounter;
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class Command_SetCounter;
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class Command_DelCounter;
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class Command_NextTurn;
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class Command_SetActivePhase;
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class Command_DumpZone;
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class Command_RevealCards;
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class Command_ReverseTurn;
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class Command_MoveCard;
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class Command_SetSideboardPlan;
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class Command_DeckSelect;
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class Command_SetSideboardLock;
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class Command_ChangeZoneProperties;
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class Server_Player : public Server_ArrowTarget, public ServerInfo_User_Container
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{
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Q_OBJECT
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private:
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class MoveCardCompareFunctor;
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Server_Game *game;
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Server_AbstractUserInterface *userInterface;
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DeckList *deck;
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QMap<QString, Server_CardZone *> zones;
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QMap<int, Server_Counter *> counters;
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QMap<int, Server_Arrow *> arrows;
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QList<int> lastDrawList;
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int pingTime;
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int playerId;
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bool spectator;
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bool judge;
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int nextCardId;
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bool readyStart;
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bool conceded;
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bool sideboardLocked;
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void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
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void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
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public:
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mutable QMutex playerMutex;
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Server_Player(Server_Game *_game,
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int _playerId,
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const ServerInfo_User &_userInfo,
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bool _spectator,
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bool _judge,
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Server_AbstractUserInterface *_handler);
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~Server_Player() override;
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void prepareDestroy();
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const DeckList *getDeckList() const
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{
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return deck;
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}
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Server_AbstractUserInterface *getUserInterface() const
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{
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return userInterface;
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}
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void setUserInterface(Server_AbstractUserInterface *_userInterface);
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void disconnectClient();
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bool getReadyStart() const
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{
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return readyStart;
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}
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void setReadyStart(bool _readyStart)
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{
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readyStart = _readyStart;
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}
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int getPlayerId() const
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{
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return playerId;
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}
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bool getSpectator() const
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{
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return spectator;
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}
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bool getJudge() const
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{
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return judge;
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}
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bool getConceded() const
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{
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return conceded;
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}
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void setConceded(bool _conceded)
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{
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conceded = _conceded;
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}
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Server_Game *getGame() const
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{
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return game;
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}
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const QMap<QString, Server_CardZone *> &getZones() const
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{
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return zones;
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}
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const QMap<int, Server_Counter *> &getCounters() const
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{
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return counters;
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}
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const QMap<int, Server_Arrow *> &getArrows() const
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{
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return arrows;
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}
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int getPingTime() const
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{
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return pingTime;
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}
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void setPingTime(int _pingTime)
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{
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pingTime = _pingTime;
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}
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void getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo);
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int newCardId();
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int newCounterId() const;
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int newArrowId() const;
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void addZone(Server_CardZone *zone);
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void addArrow(Server_Arrow *arrow);
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void updateArrowId(int id);
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bool deleteArrow(int arrowId);
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void addCounter(Server_Counter *counter);
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void clearZones();
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void setupZones();
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Response::ResponseCode drawCards(GameEventStorage &ges, int number);
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Response::ResponseCode moveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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const QList<const CardToMove *> &_cards,
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Server_CardZone *targetzone,
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int xCoord,
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int yCoord,
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bool fixFreeSpaces = true,
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bool undoingDraw = false,
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bool isReversed = false);
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void unattachCard(GameEventStorage &ges, Server_Card *card);
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Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
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int targetPlayerId,
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const QString &zone,
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int cardId,
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CardAttribute attribute,
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const QString &attrValue,
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Server_Card *unzonedCard = nullptr);
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Response::ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const;
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Response::ResponseCode cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode
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cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges);
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Response::ResponseCode
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cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, ResponseContainer &rc, GameEventStorage &ges);
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Response::ResponseCode processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges);
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void sendGameEvent(const GameEventContainer &event);
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void getInfo(ServerInfo_Player *info, Server_Player *playerWhosAsking, bool omniscient, bool withUserInfo);
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};
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#endif
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