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[Client/Server/Protocol] Surface live metrics in the Developer tab
Extend Response_GetServerStats with live counters from the in-process MetricsRegistry: cards in games, event loop stall totals/worst, total commands processed, average command time, active command types, and game-start count/duration. Add a repeated CommandStats message carrying per-command breakdowns (kind, extension number, resolved protobuf name, count, total ms) for every type that has seen at least one sample. Server-side cmdGetServerStats() populates all new fields after the existing DB uptime snapshot query, resolving protobuf extension names via the descriptor pool for human-readable labels like session/Command_Ping. Expand TabDeveloper with two tables: an overview section (existing DB stats plus the new live metrics) and a per-command breakdown table (Command / Count / Total ms / Avg ms) sorted by total_ms descending so the hottest commands surface first. Took 55 minutes Took 47 seconds
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4 changed files with 120 additions and 4 deletions
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@ -21,11 +21,14 @@ class TabDeveloper : public Tab
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private:
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AbstractClient *client;
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QTableWidget *statsTable;
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QTableWidget *commandTable;
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QPushButton *refreshButton;
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QLabel *statusLabel;
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void appendStatRow(const QString &name, const QString &value);
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void appendSeparatorRow(const QString §ionTitle);
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static QString formatBytes(quint64 bytes);
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static QString formatDurationMs(qint64 ms);
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private slots:
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void refreshClicked();
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