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* move common server files * update includes with move * create participant, move code * fix linker errors * fix regressions * mark function as override to make clang happy * split out spectator to new file * forgot to add to cmakelists * autocompleter picking wrong casing for var name * clean up forwards declarations in player * fix includes in game
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45 changed files with 1283 additions and 866 deletions
125
common/server/game/server_cardzone.h
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125
common/server/game/server_cardzone.h
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVER_CARDZONE_H
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#define SERVER_CARDZONE_H
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#include "pb/serverinfo_zone.pb.h"
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#include <QList>
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#include <QMap>
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#include <QSet>
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#include <QString>
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class Server_Card;
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class Server_Player;
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class Server_AbstractParticipant;
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class Server_Game;
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class GameEventStorage;
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class Server_CardZone
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{
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private:
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Server_Player *player;
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QString name;
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bool has_coords; // having coords means this zone has x and y coordinates
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ServerInfo_Zone::ZoneType type;
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int cardsBeingLookedAt;
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QSet<int> playersWithWritePermission;
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bool alwaysRevealTopCard;
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bool alwaysLookAtTopCard;
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QList<Server_Card *> cards;
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QMap<int, QMap<int, Server_Card *>> coordinateMap; // y -> (x -> card)
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QMap<int, QMultiMap<QString, int>> freePilesMap; // y -> (cardName -> x)
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QMap<int, int> freeSpaceMap; // y -> x
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void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
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void insertCardIntoCoordMap(Server_Card *card, int x, int y);
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public:
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Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
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~Server_CardZone();
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const QList<Server_Card *> &getCards() const
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{
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return cards;
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}
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int removeCard(Server_Card *card);
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int removeCard(Server_Card *card, bool &wasLookedAt);
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Server_Card *getCard(int id, int *position = nullptr, bool remove = false);
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int getCardsBeingLookedAt() const
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{
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return cardsBeingLookedAt;
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}
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void setCardsBeingLookedAt(int _cardsBeingLookedAt)
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{
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cardsBeingLookedAt = qMax(0, _cardsBeingLookedAt);
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}
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bool isCardAtPosLookedAt(int pos) const;
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bool hasCoords() const
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{
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return has_coords;
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}
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ServerInfo_Zone::ZoneType getType() const
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{
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return type;
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}
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QString getName() const
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{
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return name;
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}
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Server_Player *getPlayer() const
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{
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return player;
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}
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void getInfo(ServerInfo_Zone *info, Server_AbstractParticipant *recipient, bool omniscient);
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int getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const;
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bool isColumnEmpty(int x, int y) const;
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bool isColumnStacked(int x, int y) const;
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void fixFreeSpaces(GameEventStorage &ges);
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void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
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void insertCard(Server_Card *card, int x, int y);
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void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
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void shuffle(int start = 0, int end = -1);
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void clear();
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void addWritePermission(int playerId);
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const QSet<int> &getPlayersWithWritePermission() const
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{
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return playersWithWritePermission;
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}
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bool getAlwaysRevealTopCard() const
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{
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return alwaysRevealTopCard;
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}
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void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
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{
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alwaysRevealTopCard = _alwaysRevealTopCard;
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}
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bool getAlwaysLookAtTopCard() const
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{
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return alwaysLookAtTopCard;
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}
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void setAlwaysLookAtTopCard(bool _alwaysLookAtTopCard)
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{
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alwaysLookAtTopCard = _alwaysLookAtTopCard;
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}
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};
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#endif
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