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https://github.com/Cockatrice/Cockatrice.git
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* move common server files * update includes with move * create participant, move code * fix linker errors * fix regressions * mark function as override to make clang happy * split out spectator to new file * forgot to add to cmakelists * autocompleter picking wrong casing for var name * clean up forwards declarations in player * fix includes in game
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17dcaf9afa
commit
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45 changed files with 1283 additions and 866 deletions
175
common/server/server_database_interface.h
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175
common/server/server_database_interface.h
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#ifndef SERVER_DATABASE_INTERFACE_H
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#define SERVER_DATABASE_INTERFACE_H
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#include "server.h"
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#include <QObject>
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class Server_DatabaseInterface : public QObject
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{
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Q_OBJECT
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public:
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explicit Server_DatabaseInterface(QObject *parent = nullptr) : QObject(parent)
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{
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}
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virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler,
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const QString &user,
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const QString &password,
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const QString &clientId,
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QString &reasonStr,
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int &secondsLeft,
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bool passwordNeedsHash) = 0;
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virtual bool checkUserIsBanned(const QString & /* ipAddress */,
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const QString & /* userName */,
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const QString & /* clientId */,
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QString & /* banReason */,
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int & /* banSecondsRemaining */)
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{
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return false;
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}
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virtual bool activeUserExists(const QString & /* user */)
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{
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return false;
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}
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virtual bool userExists(const QString & /* user */)
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{
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return false;
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}
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virtual QString getUserSalt(const QString & /* user */)
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{
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return {};
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}
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virtual QMap<QString, ServerInfo_User> getBuddyList(const QString & /* name */)
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{
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return QMap<QString, ServerInfo_User>();
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}
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virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString & /* name */)
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{
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return QMap<QString, ServerInfo_User>();
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}
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virtual bool isInBuddyList(const QString & /* whoseList */, const QString & /* who */)
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{
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return false;
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}
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virtual bool isInIgnoreList(const QString & /* whoseList */, const QString & /* who */)
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{
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return false;
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}
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virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
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virtual void storeGameInformation(const QString & /* roomName */,
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const QStringList & /* roomGameTypes */,
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const ServerInfo_Game & /* gameInfo */,
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const QSet<QString> & /* allPlayersEver */,
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const QSet<QString> & /* allSpectatorsEver */,
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const QList<GameReplay *> & /* replayList */)
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{
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}
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virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */)
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{
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return 0;
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}
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virtual bool removeForgotPassword(const QString & /* user */)
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{
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return false;
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}
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virtual qint64 startSession(const QString & /* userName */,
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const QString & /* address */,
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const QString & /* clientId */,
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const QString & /* connectionType */)
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{
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return 0;
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}
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virtual bool usernameIsValid(const QString & /*userName */, QString & /* error */)
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{
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return true;
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};
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public slots:
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virtual void endSession(qint64 /* sessionId */)
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{
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}
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public:
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virtual int getNextGameId() = 0;
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virtual int getNextReplayId() = 0;
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virtual int getActiveUserCount(QString connectionType = QString()) = 0;
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virtual void clearSessionTables()
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{
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}
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virtual void lockSessionTables()
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{
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}
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virtual void unlockSessionTables()
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{
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}
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virtual bool userSessionExists(const QString & /* userName */)
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{
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return false;
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}
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virtual bool getRequireRegistration()
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{
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return false;
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}
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virtual bool registerUser(const QString & /* userName */,
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const QString & /* realName */,
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const QString & /* password */,
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bool /* passwordNeedsHash */,
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const QString & /* emailAddress */,
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const QString & /* country */,
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bool /* active = false */)
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{
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return false;
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}
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virtual bool activateUser(const QString & /* userName */, const QString & /* token */)
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{
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return false;
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}
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virtual void updateUsersClientID(const QString & /* userName */, const QString & /* userClientID */)
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{
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}
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virtual void updateUsersLastLoginData(const QString & /* userName */, const QString & /* clientVersion */)
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{
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}
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enum LogMessage_TargetType
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{
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MessageTargetRoom,
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MessageTargetGame,
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MessageTargetChat,
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MessageTargetIslRoom
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};
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virtual void logMessage(const int /* senderId */,
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const QString & /* senderName */,
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const QString & /* senderIp */,
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const QString & /* logMessage */,
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LogMessage_TargetType /* targetType */,
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const int /* targetId */,
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const QString & /* targetName */){};
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virtual bool checkUserIsBanned(Server_ProtocolHandler * /* session */,
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QString & /* banReason */,
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int & /* banSecondsRemaining */)
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{
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return false;
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};
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virtual int checkNumberOfUserAccounts(const QString & /* email */)
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{
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return 0;
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};
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virtual bool
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changeUserPassword(const QString & /* user */, const QString & /* password */, bool /* passwordNeedsHash */)
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{
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return false;
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};
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virtual bool changeUserPassword(const QString & /* user */,
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const QString & /* oldPassword */,
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bool /* oldPasswordNeedsHash */,
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const QString & /* newPassword */,
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bool /* newPasswordNeedsHash */)
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{
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return false;
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};
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};
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#endif
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