correct mirroring of players when spectating

This commit is contained in:
Max-Wilhelm Bruker 2010-05-29 17:31:16 +02:00
parent e1a728328e
commit f2092b89e9
18 changed files with 690 additions and 179 deletions

View file

@ -80,6 +80,7 @@ private slots:
void updateBoundingRect();
void cardMenuAction();
void actSetCounters();
void rearrangeZones();
private:
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
@ -165,7 +166,7 @@ public:
void clearArrows();
Client *client;
Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent);
Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent);
~Player();
void retranslateUi();
QMenu *getPlayerMenu() const { return playerMenu; }
@ -181,6 +182,7 @@ public:
void setActive(bool _active);
qreal getMinimumWidth() const;
void setMirrored(bool _mirrored);
void processSceneSizeChange(const QSizeF &newSize);
void processPlayerInfo(ServerInfo_Player *info);