diff --git a/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp b/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp index f536dd3ca..775372ec5 100644 --- a/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp +++ b/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp @@ -1063,7 +1063,7 @@ void Server_Game::startTournament() // A tournament with fewer than two players can't produce a valid bracket. if (tournament->getPlayerCount() < 2) { - qCWarning() << "Cannot start tournament with fewer than 2 players"; + qWarning() << "Cannot start tournament with fewer than 2 players"; return; } diff --git a/libcockatrice_network/libcockatrice/network/server/remote/server_protocolhandler.cpp b/libcockatrice_network/libcockatrice/network/server/remote/server_protocolhandler.cpp index eacb9802c..375d73e0d 100644 --- a/libcockatrice_network/libcockatrice/network/server/remote/server_protocolhandler.cpp +++ b/libcockatrice_network/libcockatrice/network/server/remote/server_protocolhandler.cpp @@ -1097,7 +1097,8 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room bool shareDecklistsOnLoad = cmd.has_share_decklists_on_load() ? cmd.share_decklists_on_load() : false; bool isTournament = cmd.has_is_tournament() ? cmd.is_tournament() : false; - int gamesPerMatch = cmd.has_games_per_match() ? static_cast(cmd.games_per_match()) : 1; + int gamesPerMatch = + cmd.has_tournament_settings() ? static_cast(cmd.tournament_settings().games_per_match()) : 1; const int gameId = databaseInterface->getNextGameId(); if (gameId == -1) {