clean up comments

This commit is contained in:
RickyRister 2025-09-21 15:45:46 -07:00
parent ccca83a699
commit f276e33e5e
5 changed files with 12 additions and 10 deletions

View file

@ -2,14 +2,15 @@ syntax = "proto2";
import "game_event.proto";
import "serverinfo_player.proto";
// Signals that the game state has changed, if a field is present in this message it will overwrite the client's game
// state, also used to provide the entire game state when joining a game
// Signals that the game state has changed.
// If a field is present in this message, it will overwrite the client's game state.
// Also used to provide the entire game state when joining a game.
message Event_GameStateChanged {
extend GameEvent {
optional Event_GameStateChanged ext = 1005;
}
// the list of players, players contain their zones which contain all cards in the game
// the list of players. Players contain their zones which contain all cards in the game
repeated ServerInfo_Player player_list = 1;
// if the game has started