pass toNewZone down

This commit is contained in:
RickyRister 2025-01-21 23:31:55 -08:00
parent 1a33c791d9
commit f2944dbbf2
3 changed files with 3 additions and 3 deletions

View file

@ -190,7 +190,7 @@ CardItem *CardZone::takeCard(int position, int cardId, bool toNewZone)
return nullptr; return nullptr;
for (auto *view : views) { for (auto *view : views) {
view->removeCard(position); view->removeCard(position, toNewZone);
} }
CardItem *c = cards.takeAt(position); CardItem *c = cards.takeAt(position);

View file

@ -365,7 +365,7 @@ void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
player->sendGameCommand(cmd); player->sendGameCommand(cmd);
} }
void ZoneViewZone::removeCard(int position) void ZoneViewZone::removeCard(int position, bool toNewZone)
{ {
if (isReversed) { if (isReversed) {
position -= cards.first()->getId(); position -= cards.first()->getId();

View file

@ -71,7 +71,7 @@ public:
void reorganizeCards() override; void reorganizeCards() override;
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>()); void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
bool prepareAddCard(int x); bool prepareAddCard(int x);
void removeCard(int position); void removeCard(int position, bool toNewZone);
int getNumberCards() const int getNumberCards() const
{ {
return numberCards; return numberCards;