mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-13 22:12:15 -07:00
[Fix-Warnings] Local variable can be made const
This commit is contained in:
parent
8abd04dab1
commit
f2d3e81331
214 changed files with 1375 additions and 1355 deletions
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@ -16,11 +16,11 @@
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CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive)
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: player(_player), card(_card), shortcutsActive(_shortcutsActive)
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{
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auto playerActions = player->getPlayerActions();
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const auto playerActions = player->getPlayerActions();
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const QList<Player *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto playerToAdd : players) {
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for (const auto playerToAdd : players) {
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if (playerToAdd == player) {
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continue;
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}
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@ -95,7 +95,7 @@ CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive
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bool revealedCard = false;
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bool writeableCard = player->getPlayerInfo()->getLocalOrJudge();
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if (auto *view = qobject_cast<ZoneViewZoneLogic *>(card->getZone())) {
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if (const auto *view = qobject_cast<ZoneViewZoneLogic *>(card->getZone())) {
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if (view->getRevealZone()) {
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if (view->getWriteableRevealZone()) {
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writeableCard = true;
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@ -155,7 +155,7 @@ void CardMenu::removePlayer(Player *playerToRemove)
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void CardMenu::createTableMenu()
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{
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// Card is on the battlefield
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bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
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const bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
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if (!canModifyCard) {
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addRelatedCardView();
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@ -213,7 +213,7 @@ void CardMenu::createTableMenu()
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void CardMenu::createStackMenu()
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{
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bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
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const bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
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// Card is on the stack
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if (canModifyCard) {
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@ -238,7 +238,7 @@ void CardMenu::createStackMenu()
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void CardMenu::createGraveyardOrExileMenu()
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{
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bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
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const bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
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// Card is in the graveyard or exile
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if (canModifyCard) {
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@ -328,7 +328,7 @@ void CardMenu::addRelatedCardView()
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if (!card) {
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return;
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}
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auto exactCard = card->getCard();
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const auto exactCard = card->getCard();
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if (!exactCard) {
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return;
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}
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@ -348,12 +348,12 @@ void CardMenu::addRelatedCardView()
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}
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addSeparator();
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auto viewRelatedCards = new QMenu(tr("View related cards"));
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const auto viewRelatedCards = new QMenu(tr("View related cards"));
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addMenu(viewRelatedCards);
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for (const CardRelation *relatedCard : relatedCards) {
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QString relatedCardName = relatedCard->getName();
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CardRef cardRef = {relatedCardName, exactCard.getPrinting().getUuid()};
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QAction *viewCard = viewRelatedCards->addAction(relatedCardName);
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const QAction *viewCard = viewRelatedCards->addAction(relatedCardName);
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Q_UNUSED(viewCard);
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connect(viewCard, &QAction::triggered, player->getGame(),
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@ -366,7 +366,7 @@ void CardMenu::addRelatedCardActions()
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if (!card) {
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return;
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}
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auto exactCard = card->getCard();
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const auto exactCard = card->getCard();
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if (!exactCard) {
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return;
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}
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@ -460,7 +460,7 @@ void CardMenu::retranslateUi()
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mCardCounters->setTitle(tr("Ca&rd counters"));
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auto &cardCounterSettings = SettingsCache::instance().cardCounters();
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const auto &cardCounterSettings = SettingsCache::instance().cardCounters();
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for (int i = 0; i < aAddCounter.size(); ++i) {
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aAddCounter[i]->setText(tr("&Add counter (%1)").arg(cardCounterSettings.displayName(i)));
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@ -475,7 +475,7 @@ void CardMenu::retranslateUi()
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void CardMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aHide->setShortcuts(shortcuts.getShortcut("Player/aHide"));
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aPlay->setShortcuts(shortcuts.getShortcut("Player/aPlay"));
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@ -19,7 +19,7 @@ void CustomZoneMenu::retranslateUi()
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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for (auto aViewZone : actions()) {
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for (const auto aViewZone : actions()) {
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aViewZone->setText(tr("View custom zone '%1'").arg(aViewZone->data().toString()));
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}
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}
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@ -36,7 +36,7 @@ GraveyardMenu::GraveyardMenu(Player *_player, QWidget *parent) : TearOffMenu(par
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void GraveyardMenu::createMoveActions()
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{
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auto grave = player->getGraveZone();
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const auto grave = player->getGraveZone();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aMoveGraveToTopLibrary = new QAction(this);
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@ -60,7 +60,7 @@ void GraveyardMenu::createMoveActions()
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void GraveyardMenu::createViewActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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const PlayerActions *playerActions = player->getPlayerActions();
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aViewGraveyard = new QAction(this);
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connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
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@ -77,7 +77,7 @@ void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
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mRevealRandomGraveyardCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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for (const auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealRandomGraveyardCard->addAction(other->getPlayerInfo()->getName());
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@ -88,7 +88,7 @@ void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
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void GraveyardMenu::onRevealRandomTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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if (const auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
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}
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}
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@ -112,7 +112,7 @@ void GraveyardMenu::retranslateUi()
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void GraveyardMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewGraveyard->setShortcuts(shortcuts.getShortcut("Player/aViewGraveyard"));
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}
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@ -74,7 +74,7 @@ HandMenu::HandMenu(Player *_player, PlayerActions *actions, QWidget *parent) : T
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aMoveHandToRfg = new QAction(this);
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aMoveHandToRfg->setData(QList<QVariant>() << "rfg" << 0);
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auto hand = player->getHandZone();
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const auto hand = player->getHandZone();
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connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
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@ -122,7 +122,7 @@ void HandMenu::retranslateUi()
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void HandMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
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aSortHandByName->setShortcuts(shortcuts.getShortcut("Player/aSortHandByName"));
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aSortHandByType->setShortcuts(shortcuts.getShortcut("Player/aSortHandByType"));
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@ -152,7 +152,7 @@ void HandMenu::populateRevealHandMenuWithActivePlayers()
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mRevealHand->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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for (const auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
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@ -170,7 +170,7 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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mRevealRandomHandCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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for (const auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
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@ -181,7 +181,7 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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void HandMenu::onRevealHandTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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const auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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return;
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@ -191,7 +191,7 @@ void HandMenu::onRevealHandTriggered()
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void HandMenu::onRevealRandomHandCardTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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const auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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return;
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@ -90,7 +90,7 @@ void LibraryMenu::resetTopCardMenuActions()
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void LibraryMenu::createDrawActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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const PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aDrawCard = new QAction(this);
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@ -108,7 +108,7 @@ void LibraryMenu::createDrawActions()
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void LibraryMenu::createShuffleActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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const PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aShuffle = new QAction(this);
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@ -122,7 +122,7 @@ void LibraryMenu::createShuffleActions()
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void LibraryMenu::createMoveActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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const PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aMoveTopToPlay = new QAction(this);
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@ -165,7 +165,7 @@ void LibraryMenu::createMoveActions()
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void LibraryMenu::createViewActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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const PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aViewLibrary = new QAction(this);
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@ -244,7 +244,7 @@ void LibraryMenu::populateRevealLibraryMenuWithActivePlayers()
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mRevealLibrary->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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for (const auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealLibrary->addAction(other->getPlayerInfo()->getName());
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@ -258,7 +258,7 @@ void LibraryMenu::populateLendLibraryMenuWithActivePlayers()
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mLendLibrary->clear();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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for (const auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mLendLibrary->addAction(other->getPlayerInfo()->getName());
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@ -278,7 +278,7 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
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mRevealTopCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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for (const auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealTopCard->addAction(other->getPlayerInfo()->getName());
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@ -289,26 +289,26 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
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void LibraryMenu::onRevealLibraryTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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if (const auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actRevealLibrary(a->data().toInt());
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}
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}
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void LibraryMenu::onLendLibraryTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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if (const auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actLendLibrary(a->data().toInt());
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}
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}
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void LibraryMenu::onRevealTopCardTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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int deckSize = player->getDeckZone()->getCards().size();
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if (const auto *a = qobject_cast<QAction *>(sender())) {
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const int deckSize = player->getDeckZone()->getCards().size();
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bool ok;
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
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tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
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deckSize, 1, &ok);
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const int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
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tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards,
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1, deckSize, 1, &ok);
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if (ok) {
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player->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
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defaultNumberTopCards = number;
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@ -318,7 +318,7 @@ void LibraryMenu::onRevealTopCardTriggered()
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void LibraryMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewLibrary->setShortcuts(shortcuts.getShortcut("Player/aViewLibrary"));
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aViewTopCards->setShortcuts(shortcuts.getShortcut("Player/aViewTopCards"));
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@ -43,7 +43,7 @@ MoveMenu::MoveMenu(Player *player) : QMenu(tr("Move to"))
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void MoveMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aMoveToTopLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToTopLibrary"));
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aMoveToBottomLibrary->setShortcuts(shortcuts.getShortcut("Player/aMoveToBottomLibrary"));
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@ -63,7 +63,7 @@ void PtMenu::retranslateUi()
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void PtMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aIncP->setShortcuts(shortcuts.getShortcut("Player/aIncP"));
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aDecP->setShortcuts(shortcuts.getShortcut("Player/aDecP"));
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@ -27,7 +27,7 @@ RfgMenu::RfgMenu(Player *_player, QWidget *parent) : TearOffMenu(parent), player
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void RfgMenu::createMoveActions()
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{
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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auto rfg = player->getRfgZone();
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const auto rfg = player->getRfgZone();
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aMoveRfgToTopLibrary = new QAction(this);
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aMoveRfgToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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@ -47,7 +47,7 @@ void RfgMenu::createMoveActions()
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void RfgMenu::createViewActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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const PlayerActions *playerActions = player->getPlayerActions();
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aViewRfg = new QAction(this);
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connect(aViewRfg, &QAction::triggered, playerActions, &PlayerActions::actViewRfg);
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@ -14,7 +14,7 @@ void SayMenu::initSayMenu()
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{
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clear();
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int count = SettingsCache::instance().messages().getCount();
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const int count = SettingsCache::instance().messages().getCount();
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setEnabled(count > 0);
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for (int i = 0; i < count; ++i) {
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@ -22,7 +22,7 @@ void SideboardMenu::retranslateUi()
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void SideboardMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
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}
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@ -6,7 +6,7 @@
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UtilityMenu::UtilityMenu(Player *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
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{
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PlayerActions *playerActions = player->getPlayerActions();
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const PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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aUntapAll = new QAction(this);
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@ -62,7 +62,7 @@ void UtilityMenu::populatePredefinedTokensMenu()
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return;
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}
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InnerDecklistNode *tokenZone =
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const InnerDecklistNode *tokenZone =
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dynamic_cast<InnerDecklistNode *>(_deck->getDeckList()->getRoot()->findChild(DECK_ZONE_TOKENS));
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if (tokenZone) {
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@ -95,7 +95,7 @@ void UtilityMenu::retranslateUi()
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void UtilityMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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const ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ void PlayerArea::updateBg()
|
|||
|
||||
void PlayerArea::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Player, playerZoneId);
|
||||
const QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Player, playerZoneId);
|
||||
painter->fillRect(boundingRect(), brush);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
|
|||
playerArea = new PlayerArea(this);
|
||||
|
||||
playerTarget = new PlayerTarget(player, playerArea);
|
||||
qreal avatarMargin = (counterAreaWidth + CARD_HEIGHT + 15 - playerTarget->boundingRect().width()) / 2.0;
|
||||
const qreal avatarMargin = (counterAreaWidth + CARD_HEIGHT + 15 - playerTarget->boundingRect().width()) / 2.0;
|
||||
playerTarget->setPos(QPointF(avatarMargin, avatarMargin));
|
||||
|
||||
initializeZones();
|
||||
|
|
@ -50,18 +50,18 @@ void PlayerGraphicsItem::onPlayerActiveChanged(bool _active)
|
|||
void PlayerGraphicsItem::initializeZones()
|
||||
{
|
||||
deckZoneGraphicsItem = new PileZone(player->getDeckZone(), this);
|
||||
auto base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
|
||||
10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
|
||||
const auto base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
|
||||
10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
|
||||
deckZoneGraphicsItem->setPos(base);
|
||||
|
||||
qreal h = deckZoneGraphicsItem->boundingRect().width() + 5;
|
||||
const qreal h = deckZoneGraphicsItem->boundingRect().width() + 5;
|
||||
|
||||
sideboardGraphicsItem = new PileZone(player->getSideboardZone(), this);
|
||||
player->getSideboardZone()->setGraphicsVisibility(false);
|
||||
|
||||
auto *handCounter = new HandCounter(playerArea);
|
||||
handCounter->setPos(base + QPointF(0, h + 10));
|
||||
qreal h2 = handCounter->boundingRect().height();
|
||||
const qreal h2 = handCounter->boundingRect().height();
|
||||
|
||||
graveyardZoneGraphicsItem = new PileZone(player->getGraveZone(), this);
|
||||
graveyardZoneGraphicsItem->setPos(base + QPointF(0, h + h2 + 10));
|
||||
|
|
@ -127,7 +127,7 @@ void PlayerGraphicsItem::setMirrored(bool _mirrored)
|
|||
|
||||
void PlayerGraphicsItem::rearrangeCounters()
|
||||
{
|
||||
qreal marginTop = 80;
|
||||
const qreal marginTop = 80;
|
||||
const qreal padding = 5;
|
||||
qreal ySize = boundingRect().y() + marginTop;
|
||||
|
||||
|
|
@ -198,9 +198,9 @@ void PlayerGraphicsItem::rearrangeZones()
|
|||
void PlayerGraphicsItem::updateBoundingRect()
|
||||
{
|
||||
prepareGeometryChange();
|
||||
qreal width = CARD_HEIGHT + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
|
||||
const qreal width = CARD_HEIGHT + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
|
||||
if (SettingsCache::instance().getHorizontalHand()) {
|
||||
qreal handHeight =
|
||||
const qreal handHeight =
|
||||
player->getPlayerInfo()->getHandVisible() ? handZoneGraphicsItem->boundingRect().height() : 0;
|
||||
bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
|
||||
tableZoneGraphicsItem->boundingRect().height() + handHeight);
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ PlayerManager::PlayerManager(AbstractGame *_game,
|
|||
|
||||
bool PlayerManager::isMainPlayerConceded() const
|
||||
{
|
||||
Player *player = players.value(localPlayerId, nullptr);
|
||||
const Player *player = players.value(localPlayerId, nullptr);
|
||||
return player && player->getConceded();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@ public:
|
|||
|
||||
void removeSpectator(int spectatorId)
|
||||
{
|
||||
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
|
||||
const ServerInfo_User spectatorInfo = spectators.value(spectatorId);
|
||||
spectators.remove(spectatorId);
|
||||
emit spectatorRemoved(spectatorId, spectatorInfo);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,8 +37,8 @@ void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*
|
|||
|
||||
painter->drawPath(path);
|
||||
|
||||
QRectF translatedRect = path.controlPointRect();
|
||||
QSize translatedSize = translatedRect.size().toSize();
|
||||
const QRectF translatedRect = path.controlPointRect();
|
||||
const QSize translatedSize = translatedRect.size().toSize();
|
||||
QFont font("Serif");
|
||||
font.setWeight(QFont::Bold);
|
||||
font.setPixelSize(qMax(qRound(translatedSize.height() / 1.3), 9));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue