genericize the proto

This commit is contained in:
RickyRister 2026-05-17 02:37:18 -07:00
parent b4da05e75f
commit f4a9748a6d
7 changed files with 39 additions and 20 deletions

View file

@ -36,10 +36,10 @@
#include <libcockatrice/protocol/pb/event_create_counter.pb.h>
#include <libcockatrice/protocol/pb/event_del_counter.pb.h>
#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
#include <libcockatrice/protocol/pb/event_game_log_notice.pb.h>
#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
#include <libcockatrice/protocol/pb/event_undo_draw_failed.pb.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
@ -410,7 +410,8 @@ Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer &
}
if (lastDrawList.isEmpty()) {
Event_UndoDrawFailed event;
Event_GameLogNotice event;
event.set_notice_type(Event_GameLogNotice::UNDO_DRAW_FAILED);
ges.enqueueGameEvent(event, playerId);
return Response::RespContextError;
}