Add a new command to reverse turn order (#3802)

This commit is contained in:
ctrlaltca 2019-08-28 02:04:27 +02:00 committed by Zach H
parent 013137c418
commit f54165025e
13 changed files with 113 additions and 7 deletions

View file

@ -530,6 +530,13 @@ void MessageLogWidget::logRevealCards(Player *player,
}
}
void MessageLogWidget::logReverseTurn(Player *player, bool reversed)
{
appendHtmlServerMessage(tr("%1 reversed turn order, now it's %2.")
.arg(sanitizeHtml(player->getName()))
.arg(reversed ? tr("reversed") : tr("normal")));
}
void MessageLogWidget::logRollDie(Player *player, int sides, int roll)
{
if (sides == 2) {

View file

@ -77,6 +77,7 @@ public slots:
Player *otherPlayer,
bool faceDown,
int amount);
void logReverseTurn(Player *player, bool reversed);
void logRollDie(Player *player, int sides, int roll);
void logSay(Player *player, QString message);
void logSetActivePhase(int phase);

View file

@ -47,6 +47,7 @@
#include "pb/command_leave_game.pb.h"
#include "pb/command_next_turn.pb.h"
#include "pb/command_ready_start.pb.h"
#include "pb/command_reverse_turn.pb.h"
#include "pb/command_set_active_phase.pb.h"
#include "pb/command_set_sideboard_lock.pb.h"
#include "pb/command_set_sideboard_plan.pb.h"
@ -62,6 +63,7 @@
#include "pb/event_kicked.pb.h"
#include "pb/event_leave.pb.h"
#include "pb/event_player_properties_changed.pb.h"
#include "pb/event_reverse_turn.pb.h"
#include "pb/event_set_active_phase.pb.h"
#include "pb/event_set_active_player.pb.h"
#include "pb/game_event_container.pb.h"
@ -215,6 +217,9 @@ void TabGame::refreshShortcuts()
if (aNextTurn) {
aNextTurn->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aNextTurn"));
}
if (aReverseTurn) {
aReverseTurn->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aReverseTurn"));
}
if (aRemoveLocalArrows) {
aRemoveLocalArrows->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aRemoveLocalArrows"));
}
@ -496,6 +501,9 @@ void TabGame::retranslateUi()
if (aNextTurn) {
aNextTurn->setText(tr("Next &turn"));
}
if (aReverseTurn) {
aReverseTurn->setText(tr("Reverse turn order"));
}
if (aRemoveLocalArrows) {
aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
}
@ -716,6 +724,11 @@ void TabGame::actNextTurn()
sendGameCommand(Command_NextTurn());
}
void TabGame::actReverseTurn()
{
sendGameCommand(Command_ReverseTurn());
}
void TabGame::actRemoveLocalArrows()
{
QMapIterator<int, Player *> playerIterator(players);
@ -847,6 +860,9 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
case GameEvent::SET_ACTIVE_PHASE:
eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context);
break;
case GameEvent::REVERSE_TURN:
eventReverseTurn(event.GetExtension(Event_ReverseTurn::ext), playerId, context);
break;
default: {
Player *player = players.value(playerId, 0);
@ -1209,6 +1225,15 @@ void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/,
emitUserEvent();
}
void TabGame::eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext & /*context*/)
{
Player *player = players.value(eventPlayerId, 0);
if (!player)
return;
messageLog->logReverseTurn(player, event.reversed());
}
void TabGame::eventGameHostChanged(const Event_GameHostChanged & /*event*/,
int eventPlayerId,
const GameEventContext & /*context*/)
@ -1367,6 +1392,8 @@ void TabGame::createMenuItems()
connect(aNextPhaseAction, SIGNAL(triggered()), this, SLOT(actNextPhaseAction()));
aNextTurn = new QAction(this);
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
aReverseTurn = new QAction(this);
connect(aReverseTurn, SIGNAL(triggered()), this, SLOT(actReverseTurn()));
aRemoveLocalArrows = new QAction(this);
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
aRotateViewCW = new QAction(this);
@ -1399,6 +1426,7 @@ void TabGame::createMenuItems()
playersSeparator = gameMenu->addSeparator();
gameMenu->addMenu(phasesMenu);
gameMenu->addAction(aNextTurn);
gameMenu->addAction(aReverseTurn);
gameMenu->addSeparator();
gameMenu->addAction(aRemoveLocalArrows);
gameMenu->addAction(aRotateViewCW);
@ -1415,6 +1443,7 @@ void TabGame::createReplayMenuItems()
aNextPhase = nullptr;
aNextPhaseAction = nullptr;
aNextTurn = nullptr;
aReverseTurn = nullptr;
aRemoveLocalArrows = nullptr;
aRotateViewCW = nullptr;
aRotateViewCCW = nullptr;

View file

@ -45,6 +45,7 @@ class Event_SetActivePhase;
class Event_Ping;
class Event_GameSay;
class Event_Kicked;
class Event_ReverseTurn;
class Player;
class CardZone;
class AbstractCardItem;
@ -165,7 +166,7 @@ private:
QMenu *gameMenu, *phasesMenu, *viewMenu, *cardInfoDockMenu, *messageLayoutDockMenu, *playerListDockMenu,
*replayDockMenu;
QAction *aGameInfo, *aConcede, *aLeaveGame, *aCloseReplay, *aNextPhase, *aNextPhaseAction, *aNextTurn,
*aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW, *aResetLayout, *aResetReplayLayout;
*aReverseTurn, *aRemoveLocalArrows, *aRotateViewCW, *aRotateViewCCW, *aResetLayout, *aResetReplayLayout;
QAction *aCardInfoDockVisible, *aCardInfoDockFloating, *aMessageLayoutDockVisible, *aMessageLayoutDockFloating,
*aPlayerListDockVisible, *aPlayerListDockFloating, *aReplayDockVisible, *aReplayDockFloating;
QList<QAction *> phaseActions;
@ -193,6 +194,7 @@ private:
void setActivePhase(int phase);
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
void eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext & /*context*/);
void emitUserEvent();
void createMenuItems();
void createReplayMenuItems();
@ -236,6 +238,7 @@ private slots:
void actNextPhase();
void actNextPhaseAction();
void actNextTurn();
void actReverseTurn();
void addMentionTag(QString value);
void linkCardToChat(QString cardName);