Dockified the game & replay review areas

This commit is contained in:
woogerboy21 2015-09-20 22:39:08 -04:00 committed by Fabio Bas
parent 924bbb2245
commit f57e0454bb
19 changed files with 988 additions and 445 deletions

View file

@ -57,3 +57,43 @@ void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
{
setValue(value,"layouts/deckEditor_FilterSize");
}
void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
{
setValue(value,"layouts/gameplayarea_geometry");
}
void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
{
setValue(value,"layouts/gameplayarea_state");
}
const QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
{
return getValue("layouts/gameplayarea_state").toByteArray();
}
const QByteArray LayoutsSettings::getGamePlayAreaGeometry()
{
return getValue("layouts/gameplayarea_geometry").toByteArray();
}
void LayoutsSettings::setReplayPlayAreaGeometry(const QByteArray &value)
{
setValue(value,"layouts/replayplayarea_geometry");
}
void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
{
setValue(value,"layouts/replayplayarea_state");
}
const QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
{
return getValue("layouts/replayplayarea_state").toByteArray();
}
const QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
{
return getValue("layouts/replayplayarea_geometry").toByteArray();
}

View file

@ -15,12 +15,20 @@ public:
void setDeckEditorCardSize(const QSize &value);
void setDeckEditorDeckSize(const QSize &value);
void setDeckEditorFilterSize(const QSize &value);
void setGamePlayAreaGeometry(const QByteArray &value);
void setGamePlayAreaState(const QByteArray &value);
void setReplayPlayAreaGeometry(const QByteArray &value);
void setReplayPlayAreaState(const QByteArray &value);
const QByteArray getDeckEditorLayoutState();
const QByteArray getDeckEditorGeometry();
const QSize getDeckEditorCardSize();
const QSize getDeckEditorDeckSize();
const QSize getDeckEditorFilterSize();
const QByteArray getGamePlayAreaLayoutState();
const QByteArray getGamePlayAreaGeometry();
const QByteArray getReplayPlayAreaLayoutState();
const QByteArray getReplayPlayAreaGeometry();
signals:
public slots: