Reimplemented PictureLoader as a singleton

* Removed remaining picture handling from card database and cardinfo
 * removed the “noCard object” hack
This commit is contained in:
Fabio Bas 2015-08-22 17:22:08 +02:00
parent 8125358052
commit f6c7f3355f
20 changed files with 654 additions and 704 deletions

View file

@ -32,6 +32,7 @@
#include "main.h"
#include "settingscache.h"
#include "carddatabase.h"
#include "pictureloader.h"
#include "replay_timeline_widget.h"
#include "lineeditcompleter.h"
@ -242,7 +243,7 @@ void DeckViewContainer::deckSelectFinished(const Response &r)
{
const Response_DeckDownload &resp = r.GetExtension(Response_DeckDownload::ext);
DeckLoader newDeck(QString::fromStdString(resp.deck()));
db->cacheCardPixmaps(newDeck.getCardList());
PictureLoader::cacheCardPixmaps(db->getCards(newDeck.getCardList()));
setDeck(newDeck);
}
@ -1044,7 +1045,7 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*e
DeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
if (playerInfo.has_deck_list()) {
DeckLoader newDeck(QString::fromStdString(playerInfo.deck_list()));
db->cacheCardPixmaps(newDeck.getCardList());
PictureLoader::cacheCardPixmaps(db->getCards(newDeck.getCardList()));
deckViewContainer->setDeck(newDeck);
player->setDeck(newDeck);
}