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[Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic (#6945)
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem Took 4 minutes Took 58 seconds Took 2 minutes * [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic Took 7 minutes Took 4 minutes Took 9 seconds Took 2 minutes Took 5 minutes Took 58 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
90a49936d7
commit
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15 changed files with 93 additions and 78 deletions
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@ -8,9 +8,10 @@
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#include "../player_logic.h"
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#include <QAction>
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#include <QGraphicsView>
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#include <QMenu>
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LibraryMenu::LibraryMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
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LibraryMenu::LibraryMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
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{
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createDrawActions();
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createShuffleActions();
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@ -75,8 +76,8 @@ LibraryMenu::LibraryMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(pa
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bottomLibraryMenu->addSeparator();
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bottomLibraryMenu->addAction(aShuffleBottomCards);
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connect(player, &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
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connect(player, &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
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connect(player->getLogic(), &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
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connect(player->getLogic(), &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
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retranslateUi();
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}
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@ -94,9 +95,9 @@ void LibraryMenu::resetTopCardMenuActions()
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void LibraryMenu::createDrawActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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PlayerActions *playerActions = player->getLogic()->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
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aDrawCard = new QAction(this);
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connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
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aDrawCards = new QAction(this);
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@ -112,9 +113,9 @@ void LibraryMenu::createDrawActions()
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void LibraryMenu::createShuffleActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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PlayerActions *playerActions = player->getLogic()->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
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aShuffle = new QAction(this);
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connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
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aShuffleTopCards = new QAction(this);
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@ -126,9 +127,9 @@ void LibraryMenu::createShuffleActions()
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void LibraryMenu::createMoveActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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PlayerActions *playerActions = player->getLogic()->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
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aMoveTopToPlay = new QAction(this);
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connect(aMoveTopToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToPlay);
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aMoveTopToPlayFaceDown = new QAction(this);
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@ -181,9 +182,9 @@ void LibraryMenu::createMoveActions()
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void LibraryMenu::createViewActions()
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{
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PlayerActions *playerActions = player->getPlayerActions();
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PlayerActions *playerActions = player->getLogic()->getPlayerActions();
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
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aViewLibrary = new QAction(this);
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connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
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@ -207,7 +208,7 @@ void LibraryMenu::retranslateUi()
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{
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setTitle(tr("&Library"));
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
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aViewLibrary->setText(tr("&View library"));
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aViewTopCards->setText(tr("View &top cards of library..."));
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aViewBottomCards->setText(tr("View bottom cards of library..."));
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@ -263,9 +264,9 @@ void LibraryMenu::populateRevealLibraryMenuWithActivePlayers()
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mRevealLibrary->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player) {
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if (other == player->getLogic()) {
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continue;
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}
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QAction *a = mRevealLibrary->addAction(other->getPlayerInfo()->getName());
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@ -278,9 +279,9 @@ void LibraryMenu::populateLendLibraryMenuWithActivePlayers()
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{
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mLendLibrary->clear();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player) {
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if (other == player->getLogic()) {
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continue;
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}
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QAction *a = mLendLibrary->addAction(other->getPlayerInfo()->getName());
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@ -299,9 +300,9 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
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mRevealTopCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player) {
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if (other == player->getLogic()) {
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continue;
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}
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QAction *a = mRevealTopCard->addAction(other->getPlayerInfo()->getName());
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@ -313,27 +314,33 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
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void LibraryMenu::onRevealLibraryTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actRevealLibrary(a->data().toInt());
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player->getLogic()->getPlayerActions()->actRevealLibrary(a->data().toInt());
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}
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}
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void LibraryMenu::onLendLibraryTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actLendLibrary(a->data().toInt());
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player->getLogic()->getPlayerActions()->actLendLibrary(a->data().toInt());
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}
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}
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void LibraryMenu::onRevealTopCardTriggered()
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{
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QWidget *parent = nullptr;
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if (auto *view = player->scene() ? player->scene()->views().value(0) : nullptr) {
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parent = view->window();
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}
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if (auto *a = qobject_cast<QAction *>(sender())) {
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int deckSize = player->getDeckZone()->getCards().size();
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bool ok;
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
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int deckSize = player->getLogic()->getDeckZone()->getCards().size();
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bool ok = true;
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int number = QInputDialog::getInt(parent, tr("Reveal top cards of library"),
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tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
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deckSize, 1, &ok);
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if (ok) {
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player->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
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player->getLogic()->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
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defaultNumberTopCards = number;
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}
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}
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