[Documentation] Sort *every* file into a doxygen group. (#6198)

* Sort *every* file into a doxygen group.

Took 7 hours 9 minutes

Took 18 seconds

Took 2 minutes

* Lint some ingroup definitions.

Took 10 minutes


Took 2 seconds

* Just include the groups in the Doxyfile in this commit.

Took 3 minutes

* Update some group comments so they link!

Took 14 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-30 12:13:32 +02:00 committed by GitHub
parent 22c6756ce0
commit f8c4f774cf
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
297 changed files with 2368 additions and 19 deletions

View file

@ -991,7 +991,7 @@ WARN_LOGFILE =
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.
INPUT = .github/CONTRIBUTING.md cockatrice common doc/doxygen-extra-pages
INPUT = cockatrice common doc/doxygen-groups
# This tag can be used to specify the character encoding of the source files
# that Doxygen parses. Internally Doxygen uses the UTF-8 encoding. Doxygen uses

View file

@ -1,3 +1,9 @@
/**
* @file card_info.h
* @ingroup Cards
* @brief TODO: Document this.
*/
#ifndef CARD_INFO_H
#define CARD_INFO_H

View file

@ -4,7 +4,9 @@
#include "card_info.h"
/**
* Identifies the card along with its exact printing
* @class ExactCard
* @ingroup Cards
* @brief Identifies the card by its CardInfoPtr along with its exact printing by its PrintingInfo.
*/
class ExactCard
{

View file

@ -1,3 +1,9 @@
/**
* @file game_specific_terms.h
* @ingroup Cards
* @brief TODO: Document this.
*/
#ifndef GAME_SPECIFIC_TERMS_H
#define GAME_SPECIFIC_TERMS_H

View file

@ -1,3 +1,9 @@
/**
* @file deck_editor_menu.h
* @ingroup DeckEditors
* @brief TODO: Document this.
*/
#ifndef DECK_EDITOR_MENU_H
#define DECK_EDITOR_MENU_H

View file

@ -1,4 +1,9 @@
// custom QInputDialog::getText implementation that allows configuration of the max length
/**
* @file get_text_with_max.h
* @ingroup UI
* @brief Custom QInputDialog::getText implementation that allows configuration of the max length
*/
#ifndef GETTEXTWITHMAX_H
#define GETTEXTWITHMAX_H

View file

@ -1,3 +1,9 @@
/**
* @file client_update_checker.h
* @ingroup ClientUpdate
* @brief TODO: Document this.
*/
#ifndef CLIENT_UPDATE_CHECKER_H
#define CLIENT_UPDATE_CHECKER_H
#include <QObject>

View file

@ -1,3 +1,9 @@
/**
* @file deck_link_to_api_transformer.h
* @ingroup Network
* @brief TODO: Document this.
*/
#ifndef DECK_LINK_TO_API_TRANSFORMER_H
#define DECK_LINK_TO_API_TRANSFORMER_H

View file

@ -1,3 +1,9 @@
/**
* @file interface_json_deck_parser.h
* @ingroup Network
* @brief TODO: Document this.
*/
#ifndef INTERFACE_JSON_DECK_PARSER_H
#define INTERFACE_JSON_DECK_PARSER_H
#include "../../../deck/deck_loader.h"

View file

@ -1,3 +1,9 @@
/**
* @file release_channel.h
* @ingroup ClientUpdate
* @brief TODO: Document this.
*/
#ifndef RELEASECHANNEL_H
#define RELEASECHANNEL_H

View file

@ -1,3 +1,9 @@
/**
* @file replay_timeline_widget.h
* @ingroup Replay
* @brief TODO: Document this.
*/
#ifndef REPLAY_TIMELINE_WIDGET
#define REPLAY_TIMELINE_WIDGET

View file

@ -1,3 +1,9 @@
/**
* @file sets_model.h
* @ingroup CardDatabaseModels
* @brief TODO: Document this.
*/
#ifndef SETSMODEL_H
#define SETSMODEL_H

View file

@ -1,3 +1,9 @@
/**
* @file spoiler_background_updater.h
* @ingroup Network
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_SPOILER_DOWNLOADER_H
#define COCKATRICE_SPOILER_DOWNLOADER_H

View file

@ -1,3 +1,10 @@
/**
* @file replay_manager.h
* @ingroup Core
* @ingroup Replay
* @brief TODO: Document this.
*/
#ifndef REPLAY_MANAGER_H
#define REPLAY_MANAGER_H

View file

@ -1,3 +1,9 @@
/**
* @file sound_engine.h
* @ingroup Core
* @brief TODO: Document this.
*/
#ifndef SOUNDENGINE_H
#define SOUNDENGINE_H

View file

@ -1,3 +1,11 @@
/**
* @file tapped_out_interface.h
* @ingroup ImportExport
* @ingroup Parsing
* @ingroup Network
* @brief TODO: Document this.
*/
#ifndef TAPPEDOUT_INTERFACE_H
#define TAPPEDOUT_INTERFACE_H

View file

@ -1,6 +1,8 @@
//
// Created by miguel on 28/12/15.
//
/**
* @file update_downloader.h
* @ingroup ClientUpdate
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_UPDATEDOWNLOADER_H
#define COCKATRICE_UPDATEDOWNLOADER_H

View file

@ -1,3 +1,9 @@
/**
* @file card_database.h
* @ingroup CardDatabase
* @brief The CardDatabase is responsible for holding the card and set maps.
*/
#ifndef CARDDATABASE_H
#define CARDDATABASE_H

View file

@ -1,3 +1,9 @@
/**
* @file card_database_loader.h
* @ingroup CardDatabase
* @brief The CardDatabaseLoader is responsible for populating the card database from files on disk.
*/
#ifndef COCKATRICE_CARD_DATABASE_LOADER_H
#define COCKATRICE_CARD_DATABASE_LOADER_H

View file

@ -1,3 +1,9 @@
/**
* @file card_database_manager.h
* @ingroup CardDatabase
* @brief The CardDatabaseManager is responsible for managing the global database singleton.
*/
#ifndef CARD_DATABASE_ACCESSOR_H
#define CARD_DATABASE_ACCESSOR_H

View file

@ -1,3 +1,9 @@
/**
* @file card_database_querier.h
* @ingroup CardDatabase
* @brief The CardDatabaseQuerier is responsible for querying the database and returning data.
*/
#ifndef COCKATRICE_CARD_DATABASE_QUERIER_H
#define COCKATRICE_CARD_DATABASE_QUERIER_H

View file

@ -1,3 +1,9 @@
/**
* @file card_completer_proxy_model.h
* @ingroup CardDatabaseModels
* @brief TODO: Document this.
*/
#ifndef CARD_COMPLETER_PROXY_MODEL_H
#define CARD_COMPLETER_PROXY_MODEL_H

View file

@ -1,3 +1,9 @@
/**
* @file card_search_model.h
* @ingroup CardDatabaseModels
* @brief TODO: Document this.
*/
#ifndef CARD_SEARCH_MODEL_H
#define CARD_SEARCH_MODEL_H

View file

@ -1,3 +1,10 @@
/**
* @file card_database_display_model.h
* @ingroup CardDatabaseModels
* @brief The CardDatabaseDisplayModel is a QSortFilterProxyModel that allows applying filters and sorting to a
* CardDatabaseModel.
*/
#ifndef COCKATRICE_CARD_DATABASE_DISPLAY_MODEL_H
#define COCKATRICE_CARD_DATABASE_DISPLAY_MODEL_H

View file

@ -1,3 +1,9 @@
/**
* @file card_database_model.h
* @ingroup CardDatabaseModels
* @brief The CardDatabaseModel maps the cardList contained in the CardDatabase as a QAbstractListModel.
*/
#ifndef CARDDATABASEMODEL_H
#define CARDDATABASEMODEL_H

View file

@ -1,3 +1,9 @@
/**
* @file token_display_model.h
* @ingroup CardDatabaseModels
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_TOKEN_DISPLAY_MODEL_H
#define COCKATRICE_TOKEN_DISPLAY_MODEL_H

View file

@ -1,3 +1,9 @@
/**
* @file token_edit_model.h
* @ingroup CardDatabaseModels
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_TOKEN_EDIT_MODEL_H
#define COCKATRICE_TOKEN_EDIT_MODEL_H

View file

@ -1,3 +1,9 @@
/**
* @file card_database_parser.h
* @ingroup CardDatabaseParsers
* @brief The ICardDatabaseParser defines the base interface for parser sub-classes.
*/
#ifndef CARDDATABASE_PARSER_H
#define CARDDATABASE_PARSER_H

View file

@ -1,3 +1,9 @@
/**
* @file cockatrice_xml_3.h
* @ingroup CardDatabaseParsers
* @brief The CockatriceXml3Parser is capable of parsing version 3 of the Cockatrice XML Schema.
*/
#ifndef COCKATRICE_XML3_H
#define COCKATRICE_XML3_H

View file

@ -1,3 +1,9 @@
/**
* @file cockatrice_xml_4.h
* @ingroup CardDatabaseParsers
* @brief The CockatriceXml4Parser is capable of parsing version 4 of the Cockatrice XML Schema.
*/
#ifndef COCKATRICE_XML4_H
#define COCKATRICE_XML4_H

View file

@ -1,3 +1,8 @@
/**
* @file custom_line_edit.h
* @ingroup UI
* @brief TODO: Document this.
*/
#ifndef CUSTOMLINEEDIT_H
#define CUSTOMLINEEDIT_H

View file

@ -25,6 +25,8 @@ enum DeckListModelGroupCriteria
};
/**
* @class DecklistModelCardNode
* @ingroup DeckModels
* @brief Adapter node that wraps a DecklistCardNode for use in the DeckListModel tree.
*
* This class forwards all property accessors (name, number, provider ID, set info, etc.)
@ -103,6 +105,8 @@ public:
};
/**
* @class DeckListModel
* @ingroup DeckModels
* @brief Qt model representing a decklist for use in views (tree/table).
*
* DeckListModel is a QAbstractItemModel that exposes the structure of a deck

View file

@ -1,3 +1,9 @@
/**
* @file deck_loader.h
* @ingroup ImportExport
* @brief TODO: Document this.
*/
#ifndef DECK_LOADER_H
#define DECK_LOADER_H

View file

@ -1,3 +1,11 @@
/**
* @file deck_stats_interface.h
* @ingroup ImportExport
* @ingroup Parsing
* @ingroup Network
* @brief TODO: Document this.
*/
#ifndef DECKSTATS_INTERFACE_H
#define DECKSTATS_INTERFACE_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_connect.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_CONNECT_H
#define DLG_CONNECT_H

View file

@ -1,3 +1,11 @@
/**
* @file dlg_convert_deck_to_cod_format.h
* @ingroup Dialogs
* @ingroup DeckStorageWidgets
* @ingroup ImportExport
* @brief TODO: Document this.
*/
#ifndef DIALOG_CONVERT_DECK_TO_COD_FORMAT_H
#define DIALOG_CONVERT_DECK_TO_COD_FORMAT_H

View file

@ -1,3 +1,10 @@
/**
* @file dlg_create_game.h
* @ingroup NetworkDialogs
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef DLG_CREATEGAME_H
#define DLG_CREATEGAME_H

View file

@ -1,3 +1,10 @@
/**
* @file dlg_default_tags_editor.h
* @ingroup Dialogs
* @ingroup DeckStorageWidgets
* @brief TODO: Document this.
*/
#ifndef DLG_DEFAULT_TAGS_EDITOR_H
#define DLG_DEFAULT_TAGS_EDITOR_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_edit_avatar.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_EDITAVATAR_H
#define DLG_EDITAVATAR_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_edit_password.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_EDITPASSWORD_H
#define DLG_EDITPASSWORD_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_edit_tokens.h
* @ingroup GameDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_EDIT_TOKENS_H
#define DLG_EDIT_TOKENS_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_edit user.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_EDITUSER_H
#define DLG_EDITUSER_H

View file

@ -1,3 +1,10 @@
/**
* @file dlg_filter_games.h
* @ingroup Lobby
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_FILTER_GAMES_H
#define DLG_FILTER_GAMES_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_forgot_password_challenge.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_FORGOTPASSWORDCHALLENGE_H
#define DLG_FORGOTPASSWORDCHALLENGE_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_forgot_password_request.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_FORGOTPASSWORDREQUEST_H
#define DLG_FORGOTPASSWORDREQUEST_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_forgot_password_reset.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_FORGOTPASSWORDRESET_H
#define DLG_FORGOTPASSWORDRESET_H

View file

@ -1,3 +1,10 @@
/**
* @file dlg_load_deck.h
* @ingroup Dialogs
* @ingroup ImportExport
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef DLG_LOAD_DECK_H
#define DLG_LOAD_DECK_H

View file

@ -1,3 +1,11 @@
/**
* @file dlg_load_deck_from_clipboard.h
* @ingroup Dialogs
* @ingroup ImportExport
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef DLG_LOAD_DECK_FROM_CLIPBOARD_H
#define DLG_LOAD_DECK_FROM_CLIPBOARD_H

View file

@ -1,3 +1,11 @@
/**
* @file dlg_load_deck_from_website.h
* @ingroup Dialogs
* @ingroup ImportExport
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef DLG_LOAD_DECK_FROM_WEBSITE_H
#define DLG_LOAD_DECK_FROM_WEBSITE_H

View file

@ -1,3 +1,11 @@
/**
* @file dlg_load_remote_deck.h
* @ingroup Dialogs
* @ingroup ImportExport
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef DLG_STARTGAME_H
#define DLG_STARTGAME_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_manage_sets.h
* @ingroup Dialogs
* @brief TODO: Document this.
*/
#ifndef DLG_MANAGE_SETS_H
#define DLG_MANAGE_SETS_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_register.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_REGISTER_H
#define DLG_REGISTER_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_select_set_for_cards.h
* @ingroup Dialogs
* @brief TODO: Document this.
*/
#ifndef DLG_SELECT_SET_FOR_CARDS_H
#define DLG_SELECT_SET_FOR_CARDS_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_settings.h
* @ingroup Dialogs
* @brief TODO: Document this.
*/
#ifndef DLG_SETTINGS_H
#define DLG_SETTINGS_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_startup_card_check.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_STARTUP_CARD_CHECK_H
#define DLG_STARTUP_CARD_CHECK_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_tip_of_the_day.h
* @ingroup Dialogs
* @brief TODO: Document this.
*/
#ifndef DLG_TIPOFDAY_H
#define DLG_TIPOFDAY_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_update.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_UPDATE_H
#define DLG_UPDATE_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_view_log.h
* @ingroup NetworkDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_VIEWLOG_H
#define DLG_VIEWLOG_H

View file

@ -1,3 +1,9 @@
/**
* @file tip_of_the_day.h
* @ingroup Dialogs
* @brief TODO: Document this.
*/
#ifndef TIP_OF_DAY_H
#define TIP_OF_DAY_H

View file

@ -1,3 +1,9 @@
/**
* @file deck_filter_string.h
* @ingroup DeckStorageWidgets
* @brief TODO: Document this.
*/
#ifndef DECK_FILTER_STRING_H
#define DECK_FILTER_STRING_H

View file

@ -1,3 +1,9 @@
/**
* @file filter_builder.h
* @ingroup CardDatabaseModelFilters
* @brief TODO: Document this.
*/
#ifndef FILTERBUILDER_H
#define FILTERBUILDER_H

View file

@ -1,3 +1,9 @@
/**
* @file filter_card.h
* @ingroup CardDatabaseModelFilters
* @brief TODO: Document this.
*/
#ifndef CARDFILTER_H
#define CARDFILTER_H

View file

@ -1,3 +1,9 @@
/**
* @file filter_string.h
* @ingroup CardDatabaseModelFilters
* @brief TODO: Document this.
*/
#ifndef FILTER_STRING_H
#define FILTER_STRING_H

View file

@ -1,3 +1,9 @@
/**
* @file filter_tree.h
* @ingroup CardDatabaseModelFilters
* @brief TODO: Document this.
*/
#ifndef FILTERTREE_H
#define FILTERTREE_H

View file

@ -1,3 +1,9 @@
/**
* @file filter_tree_model.h
* @ingroup CardDatabaseModelFilters
* @brief TODO: Document this.
*/
#ifndef FILTERTREEMODEL_H
#define FILTERTREEMODEL_H

View file

@ -1,3 +1,10 @@
/**
* @file syntax_help.h
* @ingroup CardDatabaseModelFilters
* @ingroup DeckStorageWidgets
* @brief TODO: Document this.
*/
#ifndef SEARCH_SYNTAX_HELP_H
#define SEARCH_SYNTAX_HELP_H

View file

@ -1,3 +1,9 @@
/**
* @file abstract_game.h
* @ingroup GameLogic
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_ABSTRACT_GAME_H
#define COCKATRICE_ABSTRACT_GAME_H

View file

@ -1,3 +1,9 @@
/**
* @file abstract_card_drag_item.h
* @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/
#ifndef ABSTRACTCARDDRAGITEM_H
#define ABSTRACTCARDDRAGITEM_H

View file

@ -1,3 +1,9 @@
/**
* @file abstract_card_item.h
* @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/
#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H

View file

@ -1,3 +1,9 @@
/**
* @file abstract_counter.h
* @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/
#ifndef COUNTER_H
#define COUNTER_H

View file

@ -1,3 +1,9 @@
/**
* @file abstract_graphics_item.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef ABSTRACTGRAPHICSITEM_H
#define ABSTRACTGRAPHICSITEM_H

View file

@ -1,3 +1,9 @@
/**
* @file arrow_item.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef ARROWITEM_H
#define ARROWITEM_H

View file

@ -1,3 +1,9 @@
/**
* @file arrow_target.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef ARROWTARGET_H
#define ARROWTARGET_H

View file

@ -1,3 +1,9 @@
/**
* @file card_drag_item.h
* @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/
#ifndef CARDDRAGITEM_H
#define CARDDRAGITEM_H

View file

@ -1,3 +1,9 @@
/**
* @file card_item.h
* @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/
#ifndef CARDITEM_H
#define CARDITEM_H

View file

@ -1,3 +1,9 @@
/**
* @file card_list.h
* @ingroup GameLogicCards
* @brief TODO: Document this.
*/
#ifndef CARDLIST_H
#define CARDLIST_H

View file

@ -1,3 +1,9 @@
/**
* @file counter_general.h
* @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/
#ifndef COUNTER_GENERAL_H
#define COUNTER_GENERAL_H

View file

@ -1,3 +1,9 @@
/**
* @file graphics_item_type.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_GRAPHICS_ITEM_TYPE_H
#define COCKATRICE_GRAPHICS_ITEM_TYPE_H

View file

@ -1,3 +1,9 @@
/**
* @file translate_counter_name.h
* @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/
#ifndef TRANSLATECOUNTERNAME_H
#define TRANSLATECOUNTERNAME_H

View file

@ -1,3 +1,9 @@
/**
* @file deck_view.h
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef DECKVIEW_H
#define DECKVIEW_H

View file

@ -1,3 +1,9 @@
/**
* @file deck_view_container.h
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef DECK_VIEW_CONTAINER_H
#define DECK_VIEW_CONTAINER_H

View file

@ -1,3 +1,9 @@
/**
* @file tabbed_deck_view_container.h
* @ingroup Lobby
* @brief TODO: Document this.
*/
#ifndef TABBED_DECK_VIEW_CONTAINER_H
#define TABBED_DECK_VIEW_CONTAINER_H
#include "deck_view_container.h"

View file

@ -1,3 +1,9 @@
/**
* @file dlg_create_token.h
* @ingroup GameDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_CREATETOKEN_H
#define DLG_CREATETOKEN_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_move_top_cards_until.h
* @ingroup GameDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
#define DLG_MOVE_TOP_CARDS_UNTIL_H

View file

@ -1,3 +1,9 @@
/**
* @file dlg_roll_dice.h
* @ingroup GameDialogs
* @brief TODO: Document this.
*/
#ifndef DLG_ROLL_DICE_H
#define DLG_ROLL_DICE_H

View file

@ -1,3 +1,9 @@
/**
* @file game.h
* @ingroup GameLogic
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_GAME_H
#define COCKATRICE_GAME_H

View file

@ -1,3 +1,9 @@
/**
* @file game_event_handler.h
* @ingroup GameLogic
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_GAME_EVENT_HANDLER_H
#define COCKATRICE_GAME_EVENT_HANDLER_H

View file

@ -1,3 +1,9 @@
/**
* @file game_meta_info.h
* @ingroup GameLogic
* @brief TODO: Document this.
*/
#ifndef GAME_META_INFO_H
#define GAME_META_INFO_H

View file

@ -1,3 +1,9 @@
/**
* @file game_scene.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef GAMESCENE_H
#define GAMESCENE_H

View file

@ -1,3 +1,9 @@
/**
* @file game_state.h
* @ingroup GameLogic
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_GAME_STATE_H
#define COCKATRICE_GAME_STATE_H

View file

@ -1,3 +1,9 @@
/**
* @file game_view.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef GAMEVIEW_H
#define GAMEVIEW_H

View file

@ -1,3 +1,9 @@
/**
* @file hand_counter.h
* @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/
#ifndef HANDCOUNTER_H
#define HANDCOUNTER_H

View file

@ -1,3 +1,9 @@
/**
* @file message_log_widget.h
* @ingroup GameWidgets
* @brief TODO: Document this.
*/
#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H

View file

@ -1,3 +1,9 @@
/**
* @file phase.h
* @ingroup GameLogic
* @brief TODO: Document this.
*/
#ifndef PHASE_H
#define PHASE_H

View file

@ -1,3 +1,10 @@
/**
* @file phases_toolbar.h
* @ingroup GameGraphics
* @ingroup GameWidgets
* @brief TODO: Document this.
*/
#ifndef PHASESTOOLBAR_H
#define PHASESTOOLBAR_H

View file

@ -1,3 +1,9 @@
/**
* @file card_menu_action_type.h
* @ingroup GameMenusPlayers
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_CARD_MENU_ACTION_TYPE_H
#define COCKATRICE_CARD_MENU_ACTION_TYPE_H

View file

@ -1,3 +1,9 @@
/**
* @file event_processing_options.h
* @ingroup GameLogicPlayers
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H

View file

@ -1,3 +1,9 @@
/**
* @file card_menu.h
* @ingroup GameMenusCards
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_CARD_MENU_H
#define COCKATRICE_CARD_MENU_H

View file

@ -1,3 +1,9 @@
/**
* @file custom_zone_menu.h
* @ingroup GameMenusZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_CUSTOM_ZONE_MENU_H
#define COCKATRICE_CUSTOM_ZONE_MENU_H

View file

@ -1,3 +1,9 @@
/**
* @file grave_menu.h
* @ingroup GameMenusZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_GRAVE_MENU_H
#define COCKATRICE_GRAVE_MENU_H

Some files were not shown because too many files have changed in this diff Show more