[Documentation] Sort *every* file into a doxygen group. (#6198)

* Sort *every* file into a doxygen group.

Took 7 hours 9 minutes

Took 18 seconds

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* Lint some ingroup definitions.

Took 10 minutes


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* Just include the groups in the Doxyfile in this commit.

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* Update some group comments so they link!

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---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-30 12:13:32 +02:00 committed by GitHub
parent 22c6756ce0
commit f8c4f774cf
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297 changed files with 2368 additions and 19 deletions

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/**
* @file card_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef CARDZONE_H
#define CARDZONE_H

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/**
* @file hand_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef HANDZONE_H
#define HANDZONE_H

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/**
* @file card_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
#define COCKATRICE_CARD_ZONE_LOGIC_H

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/**
* @file hand_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_HAND_ZONE_LOGIC_H
#define COCKATRICE_HAND_ZONE_LOGIC_H
#include "card_zone_logic.h"

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/**
* @file pile_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_PILE_ZONE_LOGIC_H
#define COCKATRICE_PILE_ZONE_LOGIC_H
#include "card_zone_logic.h"

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/**
* @file stack_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
#define COCKATRICE_STACK_ZONE_LOGIC_H
#include "card_zone_logic.h"

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/**
* @file table_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_TABLE_ZONE_LOGIC_H
#define COCKATRICE_TABLE_ZONE_LOGIC_H
#include "card_zone_logic.h"

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/**
* @file view_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
#define COCKATRICE_VIEW_ZONE_LOGIC_H
#include "card_zone_logic.h"

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/**
* @file pile_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef PILEZONE_H
#define PILEZONE_H

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/**
* @file select_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef SELECTZONE_H
#define SELECTZONE_H

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/**
* @file stack_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef STACKZONE_H
#define STACKZONE_H

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/**
* @file table_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef TABLEZONE_H
#define TABLEZONE_H

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/**
* @file view_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H

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/**
* @file view_zone_widget.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H