moved the user list context menu to a separate class to avoid redundant code

This commit is contained in:
Max-Wilhelm Bruker 2012-04-07 23:05:45 +02:00
parent ae19d3dc4b
commit f9e0b6fe9e
10 changed files with 251 additions and 250 deletions

View file

@ -7,6 +7,7 @@
#include "tab_userlists.h"
#include "userlist.h"
#include "userinfobox.h"
#include "user_context_menu.h"
#include <QMouseEvent>
#include <QAction>
#include <QMenu>
@ -60,7 +61,11 @@ PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient
if (tabSupervisor) {
itemDelegate = new PlayerListItemDelegate(this);
setItemDelegate(itemDelegate);
}
userContextMenu = new UserContextMenu(tabSupervisor, this, game);
connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
} else
userContextMenu = 0;
setMinimumHeight(60);
setIconSize(QSize(20, 15));
@ -162,93 +167,12 @@ void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
{
if (!userContextMenu)
return;
const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
ServerInfo_User::UserLevelFlags userLevel = static_cast<ServerInfo_User::UserLevelFlags>(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
QAction *aUserName = new QAction(userName, this);
aUserName->setEnabled(false);
QAction *aDetails = new QAction(tr("User &details"), this);
QAction *aChat = new QAction(tr("Direct &chat"), this);
QAction *aAddToBuddyList = new QAction(tr("Add to &buddy list"), this);
QAction *aRemoveFromBuddyList = new QAction(tr("Remove from &buddy list"), this);
QAction *aAddToIgnoreList = new QAction(tr("Add to &ignore list"), this);
QAction *aRemoveFromIgnoreList = new QAction(tr("Remove from &ignore list"), this);
QAction *aKick = new QAction(tr("Kick from &game"), this);
QMenu *menu = new QMenu(this);
menu->addAction(aUserName);
menu->addSeparator();
menu->addAction(aDetails);
menu->addAction(aChat);
if ((userLevel & ServerInfo_User::IsRegistered) && (tabSupervisor->getUserLevel() & ServerInfo_User::IsRegistered)) {
menu->addSeparator();
if (tabSupervisor->getUserListsTab()->getBuddyList()->getUsers().contains(userName))
menu->addAction(aRemoveFromBuddyList);
else
menu->addAction(aAddToBuddyList);
if (tabSupervisor->getUserListsTab()->getIgnoreList()->getUsers().contains(userName))
menu->addAction(aRemoveFromIgnoreList);
else
menu->addAction(aAddToIgnoreList);
}
if (game->isHost() || !game->getTabSupervisor()->getAdminLocked()) {
menu->addSeparator();
menu->addAction(aKick);
}
if (userName == QString::fromStdString(game->getTabSupervisor()->getUserInfo()->name())) {
aChat->setEnabled(false);
aAddToBuddyList->setEnabled(false);
aRemoveFromBuddyList->setEnabled(false);
aAddToIgnoreList->setEnabled(false);
aRemoveFromIgnoreList->setEnabled(false);
aKick->setEnabled(false);
}
QAction *actionClicked = menu->exec(pos);
if (actionClicked == aDetails) {
UserInfoBox *infoWidget = new UserInfoBox(client, true, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint | Qt::WindowCloseButtonHint);
infoWidget->setAttribute(Qt::WA_DeleteOnClose);
infoWidget->updateInfo(userName);
} else if (actionClicked == aChat)
emit openMessageDialog(userName, true);
else if (actionClicked == aAddToBuddyList) {
Command_AddToList cmd;
cmd.set_list("buddy");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aRemoveFromBuddyList) {
Command_RemoveFromList cmd;
cmd.set_list("buddy");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aAddToIgnoreList) {
Command_AddToList cmd;
cmd.set_list("ignore");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aRemoveFromIgnoreList) {
Command_RemoveFromList cmd;
cmd.set_list("ignore");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aKick) {
Command_KickFromGame cmd;
cmd.set_player_id(playerId);
game->sendGameCommand(cmd);
}
delete menu;
delete aUserName;
delete aDetails;
delete aChat;
delete aAddToBuddyList;
delete aRemoveFromBuddyList;
delete aAddToIgnoreList;
delete aRemoveFromIgnoreList;
delete aKick;
userContextMenu->showContextMenu(pos, userName, userLevel, playerId);
}