small cleanups

This commit is contained in:
Max-Wilhelm Bruker 2009-09-23 16:00:44 +02:00
parent 890740bcc9
commit fa16d86283
27 changed files with 616 additions and 497 deletions

View file

@ -1,13 +1,10 @@
#ifndef CLIENT_H
#define CLIENT_H
#include "servereventdata.h"
#include "servergame.h"
#include "serverplayer.h"
#include "serverzone.h"
#include "serverzonecard.h"
#include <QTcpSocket>
#include <QColor>
#include <QStringList>
#include <QHash>
class QTimer;
@ -27,25 +24,242 @@ enum ServerResponse {
RespErr
};
enum ServerEventType {
eventInvalid,
eventPlayerId,
eventSay,
eventName,
eventJoin,
eventLeave,
eventReadyStart,
eventSetupZones,
eventGameStart,
eventShuffle,
eventRollDie,
eventDraw,
eventMoveCard,
eventCreateToken,
eventSetCardAttr,
eventAddCounter,
eventSetCounter,
eventDelCounter,
eventSetActivePlayer,
eventSetActivePhase,
eventDumpZone,
eventStopDumpZone
};
class ServerEventData {
private:
static QHash<QString, ServerEventType> eventHash;
bool IsPublic;
int PlayerId;
QString PlayerName;
ServerEventType EventType;
QStringList EventData;
public:
ServerEventData(const QString &line);
bool getPublic() const { return IsPublic; }
int getPlayerId() const { return PlayerId; }
const QString &getPlayerName() const { return PlayerName; }
ServerEventType getEventType() const { return EventType; }
const QStringList &getEventData() const { return EventData; }
};
enum ChatEventType {
eventChatInvalid,
eventChatListChannels,
eventChatJoinChannel,
eventChatListPlayers,
eventChatLeaveChannel,
eventChatSay,
eventChatServerMessage
};
class ChatEventData {
private:
static QHash<QString, ChatEventType> eventHash;
ChatEventType eventType;
QStringList eventData;
public:
ChatEventData(const QString &line);
ChatEventType getEventType() const { return eventType; }
const QStringList &getEventData() const { return eventData; }
};
class ServerGame {
private:
int gameId;
QString creator;
QString description;
bool hasPassword;
unsigned char playerCount;
unsigned char maxPlayers;
bool spectatorsAllowed;
unsigned int spectatorsCount;
public:
ServerGame(int _gameId, const QString &_creator, const QString &_description, bool _hasPassword, unsigned char _playerCount, unsigned char _maxPlayers, bool _spectatorsAllowed, unsigned int _spectatorsCount)
: gameId(_gameId), creator(_creator), description(_description), hasPassword(_hasPassword), playerCount(_playerCount), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed), spectatorsCount(_spectatorsCount) { }
int getGameId() const { return gameId; }
QString getCreator() const { return creator; }
QString getDescription() const { return description; }
bool getHasPassword() const { return hasPassword; }
unsigned char getPlayerCount() const { return playerCount; }
unsigned char getMaxPlayers() const { return maxPlayers; }
bool getSpectatorsAllowed() const { return spectatorsAllowed; }
unsigned int getSpectatorsCount() const { return spectatorsCount; }
};
class ServerPlayer {
private:
int PlayerId;
QString name;
bool local;
public:
ServerPlayer(int _PlayerId, const QString &_name, bool _local)
: PlayerId(_PlayerId), name(_name), local(_local) { }
int getPlayerId() const { return PlayerId; }
QString getName() const { return name; }
bool getLocal() const { return local; }
};
class ServerZoneCard {
private:
int id;
QString name;
int x, y;
int counters;
bool tapped;
bool attacking;
QString annotation;
public:
ServerZoneCard(int _id, const QString &_name, int _x, int _y, int _counters, bool _tapped, bool _attacking, const QString &_annotation)
: id(_id), name(_name), x(_x), y(_y), counters(_counters), tapped(_tapped), attacking(_attacking), annotation(_annotation) { }
int getId() const { return id; }
QString getName() const { return name; }
int getX() const { return x; }
int getY() const { return y; }
int getCounters() const { return counters; }
bool getTapped() const { return tapped; }
bool getAttacking() const { return attacking; }
QString getAnnotation() const { return annotation; }
};
class ServerZone {
private:
QString name;
bool isPublic;
bool hasCoords;
int cardCount;
public:
ServerZone(const QString &_name, bool _isPublic, bool _hasCoords, int _cardCount)
: name(_name), isPublic(_isPublic), hasCoords(_hasCoords), cardCount(_cardCount) { }
QString getName() const { return name; }
bool getPublic() const { return isPublic; }
bool getHasCoords() const { return hasCoords; }
int getCardCount() const { return cardCount; }
};
class ServerCounter {
private:
QString name;
int color;
int count;
public:
ServerCounter(const QString &_name, int _color, int _count)
: name(_name), color(_color), count(_count) { }
QString getName() const { return name; }
int getColor() const { return color; }
int getCount() const { return count; }
};
class PendingCommand : public QObject {
Q_OBJECT
private:
QString cmd;
int msgid;
int time;
QString extraData;
signals:
void finished(ServerResponse resp);
void timeout();
public slots:
void responseReceived(int _msgid, ServerResponse _resp);
virtual void responseReceived(ServerResponse resp);
void checkTimeout();
public:
PendingCommand(int _msgid = -1);
int getMsgId() const { return msgid; }
QString getCmd() const { return cmd; }
const QString &getExtraData() const { return extraData; }
void setExtraData(const QString &_extraData) { extraData = _extraData; }
PendingCommand(const QString &_cmd, int _msgid, QObject *parent = 0);
void setMsgId(int _msgId) { msgid = _msgId; }
};
class PendingCommand_ChatJoinChannel : public PendingCommand {
Q_OBJECT
private:
QString channelName;
public:
PendingCommand_ChatJoinChannel(const QString &_channelName)
: channelName(_channelName) { }
const QString &getChannelName() const { return channelName; }
};
class PendingCommand_ListPlayers : public PendingCommand {
Q_OBJECT
private:
QList<ServerPlayer> playerList;
signals:
void playerListReceived(QList<ServerPlayer> _playerList);
public:
void responseReceived(ServerResponse resp);
void addPlayer(const ServerPlayer &player);
};
class PendingCommand_ListZones : public PendingCommand {
Q_OBJECT
private:
QList<ServerZone> zoneList;
int playerId;
signals:
void zoneListReceived(QList<ServerZone> _zoneList);
public:
PendingCommand_ListZones(int _playerId)
: playerId(_playerId) { }
void responseReceived(ServerResponse resp);
void addZone(const ServerZone &zone);
int getPlayerId() const { return playerId; }
};
class PendingCommand_DumpZone : public PendingCommand {
Q_OBJECT
private:
QList<ServerZoneCard> cardList;
int playerId;
QString zoneName;
int numberCards;
signals:
void cardListReceived(QList<ServerZoneCard> _cardList);
public:
PendingCommand_DumpZone(int _playerId, const QString &_zoneName, int _numberCards)
: playerId(_playerId), zoneName(_zoneName), numberCards(_numberCards) { }
void responseReceived(ServerResponse resp);
void addCard(const ServerZoneCard &card);
int getPlayerId() const { return playerId; }
QString getZoneName() const { return zoneName; }
int getNumberCards() const { return numberCards; }
};
class PendingCommand_ListCounters : public PendingCommand {
Q_OBJECT
private:
QList<ServerCounter> counterList;
int playerId;
signals:
void counterListReceived(QList<ServerCounter> _counterList);
public:
PendingCommand_ListCounters(int _playerId)
: playerId(_playerId) { }
void responseReceived(ServerResponse resp);
void addCounter(const ServerCounter &counter);
int getPlayerId() const { return playerId; }
};
class Client : public QObject {
@ -54,10 +268,6 @@ signals:
void statusChanged(ProtocolStatus _status);
void welcomeMsgReceived(QString welcomeMsg);
void gameListEvent(ServerGame *game);
void playerListReceived(QList<ServerPlayer *> players);
void zoneListReceived(int commandId, QList<ServerZone *> zones);
void zoneDumpReceived(int commandId, QList<ServerZoneCard *> cards);
void responseReceived(int msgid, ServerResponse resp);
void playerIdReceived(int id, QString name);
void gameEvent(const ServerEventData &msg);
void chatEvent(const ChatEventData &msg);
@ -65,6 +275,7 @@ signals:
void logSocketError(const QString &errorString);
void serverError(ServerResponse resp);
void protocolVersionMismatch();
void protocolError();
private slots:
void slotConnected();
void readLine();
@ -78,14 +289,13 @@ private slots:
private:
static const int protocolVersion = 1;
QTimer *timer;
QList<PendingCommand *> PendingCommands;
QMap<int, PendingCommand *> pendingCommands;
QTcpSocket *socket;
ProtocolStatus status;
QList<QStringList> msgbuf;
QString playerName, password;
unsigned int MsgId;
void msg(const QString &s);
PendingCommand *cmd(const QString &s);
PendingCommand *cmd(const QString &s, PendingCommand *_pc = 0);
void setStatus(const ProtocolStatus _status);
public:
Client(QObject *parent = 0);
@ -97,11 +307,11 @@ public:
void disconnectFromServer();
public slots:
PendingCommand *chatListChannels();
PendingCommand *chatJoinChannel(const QString &name);
PendingCommand_ChatJoinChannel *chatJoinChannel(const QString &name);
PendingCommand *chatLeaveChannel(const QString &name);
PendingCommand *chatSay(const QString &name, const QString &s);
PendingCommand *listGames();
PendingCommand *listPlayers();
PendingCommand_ListPlayers *listPlayers();
PendingCommand *createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed);
PendingCommand *joinGame(int gameId, const QString &password, bool spectator);
PendingCommand *leaveGame();
@ -119,9 +329,11 @@ public slots:
PendingCommand *addCounter(const QString &counter, QColor color, int value);
PendingCommand *setCounter(const QString &counter, int value);
PendingCommand *delCounter(const QString &counter);
PendingCommand_ListCounters *listCounters(int playerId);
PendingCommand *nextTurn();
PendingCommand *setActivePhase(int phase);
PendingCommand *dumpZone(int player, const QString &zone, int numberCards);
PendingCommand_ListZones *listZones(int playerId);
PendingCommand_DumpZone *dumpZone(int player, const QString &zone, int numberCards);
PendingCommand *stopDumpZone(int player, const QString &zone);
void submitDeck(const QStringList &deck);
};