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[Icons] Migrate UI glyphs to palette-token SVGs
Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps.
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95 changed files with 536 additions and 9680 deletions
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@ -13,7 +13,7 @@
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#include <qtmetamacros.h>
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class QHBoxLayout;
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class QPixmap;
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class QIcon;
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class QToolButton;
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class SettingsPopupWidget;
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@ -28,7 +28,7 @@ public:
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void addSettingsWidget(QWidget *toAdd) const;
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void removeSettingsWidget(QWidget *toRemove) const;
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void setButtonIcon(QPixmap iconMap);
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void setButtonIcon(const QIcon &icon);
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void setButtonText(const QString &buttonText);
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void setCompact(bool compact);
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bool isCompact() const
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