[Icons] Migrate UI glyphs to palette-token SVGs

Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).

Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.

Content art (mana, counters, countries) keeps its authored colors.

Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.
This commit is contained in:
Lukas Brübach 2026-10-20 11:41:26 +02:00
parent 9b640198ce
commit fa5133071d
95 changed files with 536 additions and 9680 deletions

View file

@ -13,7 +13,7 @@
#include <qtmetamacros.h>
class QHBoxLayout;
class QPixmap;
class QIcon;
class QToolButton;
class SettingsPopupWidget;
@ -28,7 +28,7 @@ public:
void addSettingsWidget(QWidget *toAdd) const;
void removeSettingsWidget(QWidget *toRemove) const;
void setButtonIcon(QPixmap iconMap);
void setButtonIcon(const QIcon &icon);
void setButtonText(const QString &buttonText);
void setCompact(bool compact);
bool isCompact() const