Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
261 changed files with 735 additions and 729 deletions

View file

@ -1,63 +0,0 @@
#include "cardlist.h"
#include "carddatabase.h"
#include "carditem.h"
#include <algorithm>
CardList::CardList(bool _contentsKnown) : QList<CardItem *>(), contentsKnown(_contentsKnown)
{
}
CardItem *CardList::findCard(const int id, const bool remove, int *position)
{
if (!contentsKnown) {
if (empty())
return 0;
CardItem *temp = at(0);
if (remove)
removeAt(0);
if (position)
*position = id;
return temp;
} else
for (int i = 0; i < size(); i++) {
CardItem *temp = at(i);
if (temp->getId() == id) {
if (remove)
removeAt(i);
if (position)
*position = i;
return temp;
}
}
return 0;
}
class CardList::compareFunctor
{
private:
int flags;
public:
explicit compareFunctor(int _flags) : flags(_flags)
{
}
inline bool operator()(CardItem *a, CardItem *b) const
{
if (flags & SortByType) {
QString t1 = a->getInfo() ? a->getInfo()->getMainCardType() : QString();
QString t2 = b->getInfo() ? b->getInfo()->getMainCardType() : QString();
if ((t1 == t2) && (flags & SortByName))
return a->getName() < b->getName();
return t1 < t2;
} else
return a->getName() < b->getName();
}
};
void CardList::sort(int flags)
{
compareFunctor cf(flags);
std::sort(begin(), end(), cf);
}