Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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261 changed files with 735 additions and 729 deletions

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@ -1,217 +0,0 @@
#include "cardzone.h"
#include "carditem.h"
#include "pb/command_move_card.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "player.h"
#include "zoneviewzone.h"
#include <QAction>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
CardZone::CardZone(Player *_p,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent,
bool _isView)
: AbstractGraphicsItem(parent), player(_p), name(_name), cards(_contentsKnown), views{}, menu(nullptr),
doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable), isView(_isView)
{
if (!isView)
player->addZone(this);
}
CardZone::~CardZone()
{
qDebug() << "CardZone destructor: " << name;
for (auto *view : views) {
if (view != nullptr) {
view->deleteLater();
}
}
clearContents();
}
void CardZone::retranslateUi()
{
for (int i = 0; i < cards.size(); ++i)
cards[i]->retranslateUi();
}
void CardZone::clearContents()
{
for (int i = 0; i < cards.size(); i++) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
// player, we have to return them to avoid a crash.
const QList<CardItem *> &attachedCards = cards[i]->getAttachedCards();
for (auto attachedCard : attachedCards)
attachedCard->setParentItem(attachedCard->getZone());
player->deleteCard(cards.at(i));
}
cards.clear();
emit cardCountChanged();
}
QString CardZone::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
{
QString ownerName = player->getName();
if (name == "hand")
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
else if (name == "deck")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their library", "look at zone")
: tr("%1's library", "look at zone").arg(ownerName));
case CaseTopCardsOfZone:
return (theirOwn ? tr("of their library", "top cards of zone,")
: tr("of %1's library", "top cards of zone").arg(ownerName));
case CaseRevealZone:
return (theirOwn ? tr("their library", "reveal zone")
: tr("%1's library", "reveal zone").arg(ownerName));
case CaseShuffleZone:
return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
default:
return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
}
else if (name == "grave")
return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
else if (name == "rfg")
return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
else if (name == "sb")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their sideboard", "look at zone")
: tr("%1's sideboard", "look at zone").arg(ownerName));
case CaseNominative:
return (theirOwn ? tr("their sideboard", "nominative")
: tr("%1's sideboard", "nominative").arg(ownerName));
default:
break;
}
return QString();
}
void CardZone::mouseDoubleClickEvent(QGraphicsSceneMouseEvent * /*event*/)
{
if (doubleClickAction)
doubleClickAction->trigger();
}
bool CardZone::showContextMenu(const QPoint &screenPos)
{
if (menu) {
menu->exec(screenPos);
return true;
}
return false;
}
void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (showContextMenu(event->screenPos()))
event->accept();
else
event->ignore();
} else
event->ignore();
}
void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
for (auto *view : views) {
if ((x <= view->getCards().size()) || (view->getNumberCards() == -1)) {
view->addCard(new CardItem(player, card->getName(), card->getId()), reorganize, x, y);
}
}
card->setZone(this);
addCardImpl(card, x, y);
if (reorganize)
reorganizeCards();
emit cardCountChanged();
}
CardItem *CardZone::getCard(int cardId, const QString &cardName)
{
CardItem *c = cards.findCard(cardId, false);
if (!c) {
qDebug() << "CardZone::getCard: card id=" << cardId << "not found";
return 0;
}
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id and a name as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if ((c->getId() == -1) || (c->getName().isEmpty())) {
c->setId(cardId);
c->setName(cardName);
}
return c;
}
CardItem *CardZone::takeCard(int position, int cardId, bool /*canResize*/)
{
if (position == -1) {
// position == -1 means either that the zone is indexed by card id
// or that it doesn't matter which card you take.
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getId() == cardId) {
position = i;
break;
}
if (position == -1)
position = 0;
}
if (position >= cards.size())
return 0;
CardItem *c = cards.takeAt(position);
for (auto *view : views) {
view->removeCard(position);
}
c->setId(cardId);
reorganizeCards();
emit cardCountChanged();
return c;
}
void CardZone::removeCard(CardItem *card)
{
cards.removeOne(card);
reorganizeCards();
emit cardCountChanged();
player->deleteCard(card);
}
void CardZone::moveAllToZone()
{
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
QString targetZone = data[0].toString();
int targetX = data[1].toInt();
Command_MoveCard cmd;
cmd.set_start_zone(getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(targetZone.toStdString());
cmd.set_x(targetX);
for (int i = 0; i < cards.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
player->sendGameCommand(cmd);
}
QPointF CardZone::closestGridPoint(const QPointF &point)
{
return point;
}