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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
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#ifndef CARDZONE_H
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#define CARDZONE_H
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#include "abstractgraphicsitem.h"
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#include "cardlist.h"
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#include "translation.h"
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#include <QString>
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class Player;
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class ZoneViewZone;
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class QMenu;
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class QAction;
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class QPainter;
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class CardDragItem;
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class CardZone : public AbstractGraphicsItem
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{
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Q_OBJECT
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protected:
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Player *player;
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QString name;
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CardList cards;
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QList<ZoneViewZone *> views;
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QMenu *menu;
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QAction *doubleClickAction;
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bool hasCardAttr;
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bool isShufflable;
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bool isView;
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bool alwaysRevealTopCard;
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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virtual void addCardImpl(CardItem *card, int x, int y) = 0;
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signals:
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void cardCountChanged();
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public slots:
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void moveAllToZone();
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bool showContextMenu(const QPoint &screenPos);
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public:
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enum
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{
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Type = typeZone
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};
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int type() const
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{
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return Type;
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}
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virtual void
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handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
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CardZone(Player *_player,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent = nullptr,
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bool _isView = false);
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~CardZone();
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void retranslateUi();
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void clearContents();
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bool getHasCardAttr() const
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{
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return hasCardAttr;
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}
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bool getIsShufflable() const
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{
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return isShufflable;
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}
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QMenu *getMenu() const
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{
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return menu;
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}
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void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0)
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{
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menu = _menu;
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doubleClickAction = _doubleClickAction;
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}
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QString getName() const
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{
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return name;
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}
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QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
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Player *getPlayer() const
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{
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return player;
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}
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bool contentsKnown() const
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{
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return cards.getContentsKnown();
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}
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const CardList &getCards() const
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{
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return cards;
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}
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void addCard(CardItem *card, bool reorganize, int x, int y = -1);
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// getCard() finds a card by id.
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CardItem *getCard(int cardId, const QString &cardName);
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// takeCard() finds a card by position and removes it from the zone and from all of its views.
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virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
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void removeCard(CardItem *card);
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QList<ZoneViewZone *> &getViews()
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{
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return views;
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}
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virtual void reorganizeCards() = 0;
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virtual QPointF closestGridPoint(const QPointF &point);
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bool getIsView() const
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{
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return isView;
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}
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bool getAlwaysRevealTopCard() const
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{
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return alwaysRevealTopCard;
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}
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void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
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{
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alwaysRevealTopCard = _alwaysRevealTopCard;
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}
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};
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#endif
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