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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
38
cockatrice/src/client/network/spoiler_background_updater.h
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cockatrice/src/client/network/spoiler_background_updater.h
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#ifndef COCKATRICE_SPOILER_DOWNLOADER_H
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#define COCKATRICE_SPOILER_DOWNLOADER_H
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#include <QByteArray>
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#include <QObject>
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#include <QProcess>
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class SpoilerBackgroundUpdater : public QObject
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{
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Q_OBJECT
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public:
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explicit SpoilerBackgroundUpdater(QObject *apParent = nullptr);
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inline QString getCardUpdaterBinaryName()
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{
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return "oracle";
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};
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QByteArray getHash(const QString fileName);
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QByteArray getHash(QByteArray data);
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static bool deleteSpoilerFile();
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private slots:
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void actDownloadFinishedSpoilersFile();
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void actCheckIfSpoilerSeasonEnabled();
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private:
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bool isSpoilerDownloadEnabled;
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QProcess *cardUpdateProcess;
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QByteArray spoilerData;
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void startSpoilerDownloadProcess(QString url, bool saveResults);
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void downloadFromURL(QUrl url, bool saveResults);
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bool saveDownloadedFile(QByteArray data);
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signals:
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void spoilersUpdatedSuccessfully();
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void spoilerCheckerDone();
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};
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#endif // COCKATRICE_SPOILER_DOWNLOADER_H
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