Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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261 changed files with 735 additions and 729 deletions

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@ -0,0 +1,124 @@
#ifndef TAB_ROOM_H
#define TAB_ROOM_H
#include "../ui/line_edit_completer.h"
#include "tab.h"
#include <QFocusEvent>
#include <QGroupBox>
#include <QKeyEvent>
#include <QMap>
namespace google
{
namespace protobuf
{
class Message;
}
} // namespace google
class AbstractClient;
class UserList;
class QLabel;
class ChatView;
class QPushButton;
class QTextTable;
class QCompleter;
class RoomEvent;
class ServerInfo_Room;
class ServerInfo_Game;
class Event_ListGames;
class Event_JoinRoom;
class Event_LeaveRoom;
class Event_RoomSay;
class Event_RemoveMessages;
class GameSelector;
class Response;
class PendingCommand;
class ServerInfo_User;
class LineEditCompleter;
class TabRoom : public Tab
{
Q_OBJECT
private:
AbstractClient *client;
int roomId;
QString roomName;
ServerInfo_User *ownUser;
QMap<int, QString> gameTypes;
GameSelector *gameSelector;
UserList *userList;
ChatView *chatView;
QLabel *sayLabel;
LineEditCompleter *sayEdit;
QGroupBox *chatGroupBox;
QMenu *roomMenu;
QAction *aLeaveRoom;
QAction *aOpenChatSettings;
QAction *aClearChat;
QString sanitizeHtml(QString dirty) const;
QStringList autocompleteUserList;
QCompleter *completer;
signals:
void roomClosing(TabRoom *tab);
void openMessageDialog(const QString &userName, bool focus);
void maximizeClient();
void notIdle();
private slots:
void sendMessage();
void sayFinished(const Response &response);
void actLeaveRoom();
void actClearChat();
void actOpenChatSettings();
void addMentionTag(QString mentionTag);
void focusTab();
void actShowMentionPopup(const QString &sender);
void actShowPopup(const QString &message);
void actCompleterChanged();
void processListGamesEvent(const Event_ListGames &event);
void processJoinRoomEvent(const Event_JoinRoom &event);
void processLeaveRoomEvent(const Event_LeaveRoom &event);
void processRoomSayEvent(const Event_RoomSay &event);
void processRemoveMessagesEvent(const Event_RemoveMessages &event);
void refreshShortcuts();
public:
TabRoom(TabSupervisor *_tabSupervisor,
AbstractClient *_client,
ServerInfo_User *_ownUser,
const ServerInfo_Room &info);
~TabRoom();
void retranslateUi();
void closeRequest();
void tabActivated();
void processRoomEvent(const RoomEvent &event);
int getRoomId() const
{
return roomId;
}
const QMap<int, QString> &getGameTypes() const
{
return gameTypes;
}
QString getChannelName() const
{
return roomName;
}
QString getTabText() const
{
return roomName;
}
const ServerInfo_User *getUserInfo() const
{
return ownUser;
}
PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd);
void sendRoomCommand(PendingCommand *pend);
};
#endif