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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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parent
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commit
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261 changed files with 735 additions and 729 deletions
231
cockatrice/src/client/tabs/tab_server.cpp
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231
cockatrice/src/client/tabs/tab_server.cpp
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#include "tab_server.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../../server/pending_command.h"
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#include "../../server/user/user_list.h"
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#include "pb/event_list_rooms.pb.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/response_join_room.pb.h"
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#include "pb/session_commands.pb.h"
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#include "tab_supervisor.h"
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#include <QCheckBox>
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#include <QDebug>
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#include <QHBoxLayout>
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#include <QHeaderView>
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#include <QInputDialog>
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#include <QLabel>
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#include <QMessageBox>
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#include <QPushButton>
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#include <QTextEdit>
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#include <QTreeView>
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#include <QVBoxLayout>
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RoomSelector::RoomSelector(AbstractClient *_client, QWidget *parent) : QGroupBox(parent), client(_client)
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{
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roomList = new QTreeWidget;
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roomList->setRootIsDecorated(false);
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roomList->setColumnCount(5);
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roomList->header()->setStretchLastSection(false);
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roomList->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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roomList->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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roomList->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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roomList->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
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joinButton = new QPushButton;
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connect(joinButton, SIGNAL(clicked()), this, SLOT(joinClicked()));
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addStretch();
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buttonLayout->addWidget(joinButton);
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(roomList);
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vbox->addLayout(buttonLayout);
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retranslateUi();
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setLayout(vbox);
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connect(client, SIGNAL(listRoomsEventReceived(const Event_ListRooms &)), this,
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SLOT(processListRoomsEvent(const Event_ListRooms &)));
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connect(roomList, SIGNAL(activated(const QModelIndex &)), this, SLOT(joinClicked()));
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client->sendCommand(client->prepareSessionCommand(Command_ListRooms()));
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}
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void RoomSelector::retranslateUi()
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{
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setTitle(tr("Rooms"));
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joinButton->setText(tr("Joi&n"));
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QTreeWidgetItem *header = roomList->headerItem();
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header->setText(0, tr("Room"));
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header->setText(1, tr("Description"));
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header->setText(2, tr("Permissions"));
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header->setText(3, tr("Players"));
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header->setText(4, tr("Games"));
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header->setTextAlignment(2, Qt::AlignRight);
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header->setTextAlignment(3, Qt::AlignRight);
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header->setTextAlignment(4, Qt::AlignRight);
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}
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void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
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{
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const int roomListSize = event.room_list_size();
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for (int i = 0; i < roomListSize; ++i) {
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const ServerInfo_Room &room = event.room_list(i);
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for (int j = 0; j < roomList->topLevelItemCount(); ++j) {
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QTreeWidgetItem *twi = roomList->topLevelItem(j);
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if (twi->data(0, Qt::UserRole).toInt() == room.room_id()) {
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if (room.has_name())
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twi->setData(0, Qt::DisplayRole, QString::fromStdString(room.name()));
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if (room.has_description())
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twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
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if (room.has_permissionlevel())
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twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
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if (room.has_player_count())
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twi->setData(3, Qt::DisplayRole, room.player_count());
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if (room.has_game_count())
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twi->setData(4, Qt::DisplayRole, room.game_count());
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return;
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}
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}
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QTreeWidgetItem *twi = new QTreeWidgetItem;
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twi->setData(0, Qt::UserRole, room.room_id());
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if (room.has_name())
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twi->setData(0, Qt::DisplayRole, QString::fromStdString(room.name()));
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if (room.has_description())
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twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
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if (room.has_permissionlevel())
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twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
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twi->setData(3, Qt::DisplayRole, room.player_count());
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twi->setData(4, Qt::DisplayRole, room.game_count());
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twi->setTextAlignment(2, Qt::AlignRight);
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twi->setTextAlignment(3, Qt::AlignRight);
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twi->setTextAlignment(4, Qt::AlignRight);
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roomList->addTopLevelItem(twi);
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if (room.has_auto_join())
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if (room.auto_join())
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emit joinRoomRequest(room.room_id(), false);
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}
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}
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QString RoomSelector::getRoomPermissionDisplay(const ServerInfo_Room &room)
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{
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/*
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* A server room can have a permission level and a privilege level. How ever we want to display only the necessary
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* information on the server tab needed to inform users of required permissions to enter a room. If the room has a
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* privilege level the server tab will display the privilege level in the "permissions" column in the row however if
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* the room contains a permissions level for the room the permissions level defined for the room will be displayed.
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*/
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QString roomPermissionDisplay = QString::fromStdString(room.privilegelevel()).toLower();
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if (QString::fromStdString(room.permissionlevel()).toLower() != "none")
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roomPermissionDisplay = QString::fromStdString(room.permissionlevel()).toLower();
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if (roomPermissionDisplay == "") // catch all for misconfigured .ini room definitions
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roomPermissionDisplay = "none";
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return roomPermissionDisplay;
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}
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void RoomSelector::joinClicked()
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{
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QTreeWidgetItem *twi = roomList->currentItem();
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if (!twi)
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return;
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int id = twi->data(0, Qt::UserRole).toInt();
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emit joinRoomRequest(id, true);
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}
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TabServer::TabServer(TabSupervisor *_tabSupervisor, AbstractClient *_client, QWidget *parent)
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: Tab(_tabSupervisor, parent), client(_client)
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{
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roomSelector = new RoomSelector(client);
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serverInfoBox = new QTextBrowser;
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serverInfoBox->setOpenExternalLinks(true);
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connect(roomSelector, SIGNAL(joinRoomRequest(int, bool)), this, SLOT(joinRoom(int, bool)));
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connect(client, SIGNAL(serverMessageEventReceived(const Event_ServerMessage &)), this,
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SLOT(processServerMessageEvent(const Event_ServerMessage &)));
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(roomSelector);
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vbox->addWidget(serverInfoBox);
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retranslateUi();
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QWidget *mainWidget = new QWidget(this);
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mainWidget->setLayout(vbox);
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setCentralWidget(mainWidget);
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}
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void TabServer::retranslateUi()
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{
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roomSelector->retranslateUi();
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}
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void TabServer::processServerMessageEvent(const Event_ServerMessage &event)
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{
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serverInfoBox->setHtml(QString::fromStdString(event.message()));
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if (shouldEmitUpdate) {
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// prevent the initial server message from taking attention from ping icon
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emit userEvent();
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} else {
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shouldEmitUpdate = true;
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}
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}
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void TabServer::joinRoom(int id, bool setCurrent)
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{
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TabRoom *room = tabSupervisor->getRoomTabs().value(id);
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if (!room) {
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Command_JoinRoom cmd;
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cmd.set_room_id(id);
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PendingCommand *pend = client->prepareSessionCommand(cmd);
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pend->setExtraData(setCurrent);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this,
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SLOT(joinRoomFinished(Response, CommandContainer, QVariant)));
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client->sendCommand(pend);
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return;
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}
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if (setCurrent)
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tabSupervisor->setCurrentWidget((QWidget *)room);
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}
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void TabServer::joinRoomFinished(const Response &r,
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const CommandContainer & /*commandContainer*/,
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const QVariant &extraData)
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{
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switch (r.response_code()) {
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case Response::RespOk:
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break;
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case Response::RespNameNotFound:
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QMessageBox::critical(this, tr("Error"),
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tr("Failed to join the server room: it doesn't exist on the server."));
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return;
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case Response::RespContextError:
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QMessageBox::critical(
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this, tr("Error"),
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tr("The server thinks you are in the server room but your client is unable to display it. "
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"Try restarting your client."));
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return;
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case Response::RespUserLevelTooLow:
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QMessageBox::critical(this, tr("Error"),
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tr("You do not have the required permission to join this server room."));
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return;
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default:
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QMessageBox::critical(
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this, tr("Error"),
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tr("Failed to join the server room due to an unknown error: %1.").arg(r.response_code()));
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return;
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}
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const Response_JoinRoom &resp = r.GetExtension(Response_JoinRoom::ext);
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emit roomJoined(resp.room_info(), extraData.toBool());
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}
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