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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
65
cockatrice/src/client/ui/theme_manager.h
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cockatrice/src/client/ui/theme_manager.h
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#ifndef THEMEMANAGER_H
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#define THEMEMANAGER_H
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#include <QBrush>
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#include <QDir>
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#include <QMap>
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#include <QObject>
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#include <QPixmap>
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#include <QString>
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typedef QMap<QString, QString> QStringMap;
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typedef QMap<int, QBrush> QBrushMap;
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class QApplication;
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class ThemeManager : public QObject
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{
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Q_OBJECT
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public:
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ThemeManager(QObject *parent = nullptr);
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private:
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QBrush handBgBrush, stackBgBrush, tableBgBrush, playerBgBrush;
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QStringMap availableThemes;
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/*
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Internal cache for multiple backgrounds
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*/
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QBrushMap tableBgBrushesCache, stackBgBrushesCache, playerBgBrushesCache, handBgBrushesCache;
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protected:
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void ensureThemeDirectoryExists();
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QBrush loadBrush(QString fileName, QColor fallbackColor);
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QBrush loadExtraBrush(QString fileName, QBrush &fallbackBrush);
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public:
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QBrush &getHandBgBrush()
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{
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return handBgBrush;
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}
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QBrush &getStackBgBrush()
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{
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return stackBgBrush;
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}
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QBrush &getTableBgBrush()
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{
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return tableBgBrush;
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}
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QBrush &getPlayerBgBrush()
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{
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return playerBgBrush;
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}
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QStringMap &getAvailableThemes();
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QBrush getExtraTableBgBrush(QString extraNumber, QBrush &fallbackBrush);
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QBrush getExtraStackBgBrush(QString extraNumber, QBrush &fallbackBrush);
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QBrush getExtraPlayerBgBrush(QString extraNumber, QBrush &fallbackBrush);
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QBrush getExtraHandBgBrush(QString extraNumber, QBrush &fallbackBrush);
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protected slots:
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void themeChangedSlot();
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signals:
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void themeChanged();
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};
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extern ThemeManager *themeManager;
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#endif
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