Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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GPG key ID: B5690EEEBB952194
261 changed files with 735 additions and 729 deletions

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#include "update_downloader.h"
#include <QDebug>
#include <QUrl>
UpdateDownloader::UpdateDownloader(QObject *parent) : QObject(parent), response(nullptr)
{
netMan = new QNetworkAccessManager(this);
}
void UpdateDownloader::beginDownload(QUrl downloadUrl)
{
// Save the original URL because we need it for the filename
if (originalUrl.isEmpty())
originalUrl = downloadUrl;
response = netMan->get(QNetworkRequest(downloadUrl));
connect(response, SIGNAL(finished()), this, SLOT(fileFinished()));
connect(response, SIGNAL(downloadProgress(qint64, qint64)), this, SLOT(downloadProgress(qint64, qint64)));
connect(this, SIGNAL(stopDownload()), response, SLOT(abort()));
}
void UpdateDownloader::downloadError(QNetworkReply::NetworkError)
{
if (response == nullptr)
return;
emit error(response->errorString().toUtf8());
}
void UpdateDownloader::fileFinished()
{
// If we finished but there's a redirect, follow it
QVariant redirect = response->attribute(QNetworkRequest::RedirectionTargetAttribute);
if (!redirect.isNull()) {
beginDownload(redirect.toUrl());
return;
}
// Handle any errors we had
if (response->error()) {
emit error(response->errorString());
return;
}
// Work out the file name of the download
QString fileName = QDir::temp().path() + QDir::separator() + originalUrl.toString().section('/', -1);
// Save the build in a temporary directory
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly)) {
emit error(tr("Could not open the file for reading."));
return;
}
file.write(response->readAll());
file.close();
// Emit the success signal with a URL to the download file
emit downloadSuccessful(QUrl::fromLocalFile(fileName));
}
void UpdateDownloader::downloadProgress(qint64 bytesRead, qint64 totalBytes)
{
emit progressMade(bytesRead, totalBytes);
}