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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
66
cockatrice/src/client/update_downloader.cpp
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cockatrice/src/client/update_downloader.cpp
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#include "update_downloader.h"
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#include <QDebug>
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#include <QUrl>
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UpdateDownloader::UpdateDownloader(QObject *parent) : QObject(parent), response(nullptr)
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{
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netMan = new QNetworkAccessManager(this);
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}
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void UpdateDownloader::beginDownload(QUrl downloadUrl)
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{
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// Save the original URL because we need it for the filename
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if (originalUrl.isEmpty())
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originalUrl = downloadUrl;
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response = netMan->get(QNetworkRequest(downloadUrl));
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connect(response, SIGNAL(finished()), this, SLOT(fileFinished()));
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connect(response, SIGNAL(downloadProgress(qint64, qint64)), this, SLOT(downloadProgress(qint64, qint64)));
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connect(this, SIGNAL(stopDownload()), response, SLOT(abort()));
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}
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void UpdateDownloader::downloadError(QNetworkReply::NetworkError)
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{
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if (response == nullptr)
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return;
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emit error(response->errorString().toUtf8());
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}
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void UpdateDownloader::fileFinished()
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{
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// If we finished but there's a redirect, follow it
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QVariant redirect = response->attribute(QNetworkRequest::RedirectionTargetAttribute);
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if (!redirect.isNull()) {
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beginDownload(redirect.toUrl());
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return;
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}
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// Handle any errors we had
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if (response->error()) {
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emit error(response->errorString());
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return;
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}
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// Work out the file name of the download
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QString fileName = QDir::temp().path() + QDir::separator() + originalUrl.toString().section('/', -1);
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// Save the build in a temporary directory
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QFile file(fileName);
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if (!file.open(QIODevice::WriteOnly)) {
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emit error(tr("Could not open the file for reading."));
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return;
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}
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file.write(response->readAll());
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file.close();
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// Emit the success signal with a URL to the download file
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emit downloadSuccessful(QUrl::fromLocalFile(fileName));
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}
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void UpdateDownloader::downloadProgress(qint64 bytesRead, qint64 totalBytes)
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{
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emit progressMade(bytesRead, totalBytes);
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}
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