Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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261 changed files with 735 additions and 729 deletions

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@ -0,0 +1,99 @@
#ifndef DECKLISTMODEL_H
#define DECKLISTMODEL_H
#include "decklist.h"
#include <QAbstractItemModel>
#include <QList>
class DeckLoader;
class CardDatabase;
class QPrinter;
class QTextCursor;
class DecklistModelCardNode : public AbstractDecklistCardNode
{
private:
DecklistCardNode *dataNode;
public:
DecklistModelCardNode(DecklistCardNode *_dataNode, InnerDecklistNode *_parent)
: AbstractDecklistCardNode(_parent), dataNode(_dataNode)
{
}
int getNumber() const override
{
return dataNode->getNumber();
}
void setNumber(int _number) override
{
dataNode->setNumber(_number);
}
QString getName() const override
{
return dataNode->getName();
}
void setName(const QString &_name) override
{
dataNode->setName(_name);
}
DecklistCardNode *getDataNode() const
{
return dataNode;
}
};
class DeckListModel : public QAbstractItemModel
{
Q_OBJECT
private slots:
void rebuildTree();
public slots:
void printDeckList(QPrinter *printer);
signals:
void deckHashChanged();
public:
explicit DeckListModel(QObject *parent = nullptr);
~DeckListModel() override;
int rowCount(const QModelIndex &parent) const override;
int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
QModelIndex index(int row, int column, const QModelIndex &parent) const override;
QModelIndex parent(const QModelIndex &index) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
bool setData(const QModelIndex &index, const QVariant &value, int role) override;
bool removeRows(int row, int count, const QModelIndex &parent) override;
QModelIndex findCard(const QString &cardName, const QString &zoneName) const;
QModelIndex addCard(const QString &cardName, const QString &zoneName, bool abAddAnyway = false);
void sort(int column, Qt::SortOrder order) override;
void cleanList();
DeckLoader *getDeckList() const
{
return deckList;
}
void setDeckList(DeckLoader *_deck);
private:
DeckLoader *deckList;
InnerDecklistNode *root;
int lastKnownColumn;
Qt::SortOrder lastKnownOrder;
InnerDecklistNode *createNodeIfNeeded(const QString &name, InnerDecklistNode *parent);
QModelIndex nodeToIndex(AbstractDecklistNode *node) const;
DecklistModelCardNode *findCardNode(const QString &cardName, const QString &zoneName) const;
void emitRecursiveUpdates(const QModelIndex &index);
void sortHelper(InnerDecklistNode *node, Qt::SortOrder order);
void printDeckListNode(QTextCursor *cursor, InnerDecklistNode *node);
template <typename T> T getNode(const QModelIndex &index) const
{
if (!index.isValid())
return dynamic_cast<T>(root);
return dynamic_cast<T>(static_cast<AbstractDecklistNode *>(index.internalPointer()));
}
};
#endif